About handling walking animations

I have seen a lot of posts on this and have made several scripts in the past for this, all of which utilize things like MoveDirection.Magnitude and Movement States to handle animations.

There is a script that loads in with the player called Animate, if we simply made another script called Animate and pasted the code in, and swapped out the walking animation Id, wouldn’t this just remove the need to use MoveDirection.Magnitude?

Which is why I made this post because I am curious if that is a better alternative, or if it wont really make any difference.

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What’s so wrong with using MoveDirection.Magnitude lol but yea if u paste another Animate script in StarterCharacter it will overwrite the default one

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