About Humanoid's State Types

I’m planning on only just making an NPC that moves and was wondering about the bare minimum state types I need for a humanoid to move to a location. I was wondering what those state types are.

2 Likes

I don’t understand what is the relationship between the moving npc and the humanoidStateType ? :thinking:

You can turn off certain things such as physics or swimming for humanoid with SetStateEnabled (Read a tad bit more here: Humanoid:SetStateEnabled). I’m worried that if I turn off too many things, bugs start occurring, and I want the bare minimum so that I can stuff the world with a few moveable NPCs without harming the server.

To be honest, you can probably disable everything except Running state, everything else is useless if there is no jumping

2 Likes

What does the Physics state type do?

1 Like

The physics state basically stops all other states and stops the Humanoid from Getting Up, Sitting, Walking, Jumping, etc. It is pretty similar to platform stand, although the collision for most parts is still kept.

1 Like

So disable everything except that, thanks.