About our upcoming Global Compliance System

Good points, my arguments were pretty baseless if I think about it now.

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Hello from Hong Kong. Our friends have just received a warning from “offensive, inappropriate content” from the song Glory to Hong Kong, composed last year in light of related social events. It is by no ways violating the Community Rules, and does not even include content that directly threatens the Chinese governing party (except the background itself)

Therefore we are now afraid that the Global Compliance System might have creeped into non-restricted regions (i.e. the non-QQ Roblox site), and that users globally, especially those from disputed regions, will not be able to express views freely in Roblox.

We understand the “IsSubjectToChinaPolicies” bool exists - if so, as to keep the UX unchanged in other regions, why not go an extra mile and introduce “regional ban” on certain risky assets instead?

The Hong Kong Roblox community is currently very concerned on this incident. While we are not comfortable to publish any more assets in view of this flag, please do enlighten us. Thanks!

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This doesn’t really have much to do with this announcement. The goal of this announcement is to let people know that in the future, they will be able to reach a broader portion of the world by implementing this API.

For mistakingly taken down assets you should just appeal them through Support, assuming you haven’t done so already.

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Yes - I believe our affected friend has filed a complaint against this action. I commented just because we are afraid if such actions are related to any new UGC filtering measures against sensitive information to Chinese policies. Hopefully this will not be the case.

Thanks for the quick response!

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From my knowledge, Roblox bans all songs related to nationalism, protests, or other controversial events.

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ROBLOX is platform for sharing and expressing creativity no matter the cause. Not a place to choose sides.

I’m not Roblox or have any idea why they would have done it, but it was probably to keep the platform neutral. (and fun for everyone! :smile: )

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So China can only create a derivative of my game if I choose to publish my game to the Chinese market?

I’d imagine that there’d be a way to locally change what needs to be changed for per-player configs

The song “Glory to Hong Kong” is a literal call to arms for a revolution/protest which as devolved into a violent street brawl. Anyone who has taken the time to read the lyrics of this song and witnessed the devastation in the streets would know.

As seen here in section 11 of the “Roblox Community Rules”
image

Roblox doesn’t want to have content on here that promotes that type of activity.

Doesn’t matter what side of the argument you are on, we shouldn’t really be trying to use roblox as a political platform and then come blaming the website for not wanting to be associated with this type of content.

Keep your politics off of roblox please.

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Couldn’t have said it better myself! Totally agree with your statement.

Also thanks for linking Roblox’s community rules, I never actually took the time to read it lol. I guess I can officially say that I have read a part of it now.

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This isn’t the post for that. This is about the global compliance system.

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What if a game is hosted on Roblox that China doesn’t like? China has a reputation of trying to get companies to tow their line (Blizzard, NBA etc.). What if China demands that it get taken down? Like there are plenty of Tiananmen Square games if you know where to find them. What happens to them?

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(as far as I’m aware)

Any Roblox game that wishes to be hosted on the Chinese Roblox must go through manual approval. Questionable games will not show up here since Roblox themselves did not approve the game to appear on the Chinese platform

Roblox themselves are considered a UGC based platform (other examples include YouTube and Twitch), so if a questionable game does pop up in the Chinese market (somehow). The creator of the game is held responsible, not Roblox.

Roblox’s only responsibility is to remove the game from the platform and moderate the creator of said game.

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So, the main reason I came to this article is because I wanted to get the list of policies that China has. I came from here because this referenced it:


However, this post gives no clarification, and the only link given goes back to the above page.

So if this is an infinite loop of going back and forth between links, when will we get a list of do’s and don’ts?

Very soon interestingly enough means over 5 months.
Please give us a nice list when possible, so that developers can earn more (and in turn YOU earn more too.)

Happy coding!

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IANAL; however, this is the problematic clause for me. If I own a place that does not have “Allow Copying” enabled, and I want to make my game available in China, will Chinese users (or the Chinese government) (or the Chinese publisher) be allowed to take ownership of my content.

If so, there is no way I would ever consider marketing my game in any country under those terms. Also, Roblox should probably update the text around the “Allow Copying” checkbox to indicate that the game actually can be copied or modified if the owner has also selected for the game to be marketed in certain countries.

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Any update on the guide that is going to be published “very soon”?

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Came here looking for this.

When can we see a guide for game content compliance?

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Can we get clarification on whether using PolicyService in our games is compliant with Roblox Moderation policies as of current time? Considering the way this feature has been announced, it seems like currently implemented API (AllowedExternalLinkReferences from GetPolicyInfoFromPlayerAsync) is available for use, but clarification on whether I will be moderated for utilizing the data returned from this API is scare at best, as no one has a solid answer nor has anyone been willing to give a solid answer.

As a developer, I’d like clarification from someone who can give me an answer on this instead of leaving us in the dark with a glorified feature announcement as a Press Release.

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I have a question about the ArePaidRandomItemsRestricted property.

I have a random item that can be bought using the in-game currency that you can earn through both playing the game and by purchasing the currency via Robux. Would I have to check whether or not the player can purchase this item using this property, or does it not fall into the PaidRandomItem category since it can be obtained for free?

Since these items can be both obtained for “free” (through gameplay) and/or for Robux, would I also have to subject them to the PaidItemTradingAllowed?

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