Our vision is to bring the world together through play and this entails entering new markets that have their own sets of regulations related to privacy, safety, and local laws. In order to reach our vision, we’re currently building a system for global compliance for games. The idea behind this system is that any game will be able to work on any platform, in any country, etc.
The system will effectively allow for your games to be compliant with various national regulations for multiple countries. We want it to be as simple as possible for you, as the developer, to specify where and how your game can be played. We’re starting with the Chinese market first and today released documentation on the GetPolicyInfoForPlayerAsync API. To help you better understand the regulations involved, we will very soon be publishing a guide for game content compliance in major countries around the world.
We know that there can be some apprehension about going into markets that have regulations that are different than what you’re used to, or even in conflict with personal views and beliefs. We will only be enforcing local compliance in those local markets. With that said, it’s ultimately up to you whether or not your game should be available in any given market. Developers wishing to enter another market will continue to be able to use a checklist of requirements to ensure the content in their game fits the criteria for being included in that market, but our long-term vision is a much bolder undertaking to create an entire Global Compliance Module that gives developers full control over their game’s availability across the world’s markets and platforms.
Accomplishing our vision involves immense logistical and technological efforts. We want Roblox to work on any platform, anywhere in the world. We will always give developers the choice of which countries their games are published in. We will also be transparent with our developers regarding the expectations for operating in other markets.
The Roblox Team