Absolute Impossibility With UI Offset Scaling w/o Manual (?)

Well, I want to scale my UI with the default sizing (In Offset) to design a part of my UI yet, when attempting to use the automatic scaler that appear when selecting a frame, it incorrectly gets bigger with incorrect bounds, is this expected behavior or is this a UI scaling bug? If this is expected, am I suppost to do it manually?

Scaling UI like that has always been buggy, same with dragging its position

(for example, if you have a frame or something uptop aligned in the middle and try aligning another frame or something at the bottom, it’ll somehow align to both and make them appear differently even though the middle of the screen & top frame are the same)


I find it best to scale & reposition with the explorer properties.

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+1 on this. Using the draggers is slow and is often imprecise.

Get used to using the properties window to create all your UI. It’s faster, easier, and much more precise than using the built-in draggers. You can also specify how much offset and how much scale you want to use to resize the GUI elements, which is unachievable using draggers-only.

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