Absurdly High Server CPU time on Physics

I have just published a map revamp update to my game and the Server CPU processing time for Physics shot up 100x larger.

I want to know what the reason for this is as I’m positive I have anchored every parts, set the collision fidelity for every meshes to box, and so on.

Thanks

Hi

Did you figure out what caused this?

I’m wondering if it’s just the size of a map that could significantly impact this?

Can I ask what exactly you changed for your game. It could also be a code change.