AC-130 Showcase + Simulation

Well, I think I’ve worked on it enough to ask for feedback on this project. For the past month or two, I’ve been working on an AC-130 gunship on Roblox, featuring the well-known 25mm, 40mm and 105mm cannons.

Controls:
LMB to shoot the selected cannon.
Q to cycle between cannons.
F to switch optics (OPT and FLIR).
H to switch heat type (white hot and black hot).

Some notes:

  • UI to enter the AC-130 is only temporary.
  • AC-130 model is not mine but I do plan to create my own some time in the future before releasing a somewhat ambitious game I have in mind.
  • Propellers don’t move yet since I’m both lazy and it probably helps with some performance.
  • If you want to have another run with the dummies, you’ll need to rejoin.
  • Edit: You can pan the camera 360 degrees in any direction since I’m still working on clamping the angle.
  • Edit 2: There’s still an issue (that I haven’t been able to resolve as of yet) that will spam whatever cannon you’ve fired if there’s two people using the AC-130. fixed the issue! I accidentally left a loop that leaves every client who receives the information to render the projectile to fire the same remote and creates a recursive effect for other clients, which will also fire the same and so on
3 Likes

Very good made. And works really well. keep up the good work. everything is working smooth as butter.
But you should kinda make it so that the cam cant rotate 360 cuz its kinda trippy and u can get lost very easy when u cant find the baseplate anymore

1 Like

forgot to mention that you can rotate all the way around, my bad about that!

its ok tbh i didnt find it annyoing. Only a bit trippy