As a Roblox developer, it currently takes too long to get working on my experiences that have multiple places. Here are the steps between opening studio getting an individual place (not game) inside of an experience:
The ability to open any place under a game in Studio without having to open the start place and navigate through the Asset Manager for sub-places would save me so much time. Most of my current projects rely on a start place (aka Hub place) with several other sub-places which you teleport to from the Hub, and it’s not that often that I edit the start place.
I believe multi-place games need more attention when it comes to the workflow of editing them. My primary concern is the process of consistently editing and switching through each sub-place in a game, especially when it comes to packages, as it just bogs and slows me down.
I digress; this would be a great feature for improving the quality of life for editing experiences with more than one place for developers like me who heavily rely on them.
I’m surprised not many people are commenting about this, It’ll be nicer to access places quicker since it’s starting to annoy me every time I want to work on a place that isn’t a start place.
Roblox should really add an option like opening an experience’s asset manager through the “…” button on top and we would be able to manage the experience’s files without opening.
Though only takes a minute or two to open, it’s still a waste of time (and a bit of power + memory). Sadly this doesn’t get enough attention and this post is literally 2 years old…
It only toggles the list view in rows and shows more information about the experiences I’m working on, though it still doesn’t show places from the main experience…