I am trying to make a survived system by inserting a value inside of every player called Survived, and it is set to true when you are inside the round area. This is done by touching a part with a script inside of that part.
I get an error message from the script inside of the part that is touched saying “Attempt to index nil with survived ”, meaning that something is wrong in that it is not accessing the player’s value.
Here is the script inside of the part:
local plrValue = game.Workspace.PlrValue
local Players = game:GetService("Players")
function onTouched(hit)
if hit.Parent:findFirstChild("Humanoid") then
local Character = hit.Parent
-- This is the correct way of getting the player from the character
local Player = Players:GetPlayerFromCharacter(Character)
local survived = Player:WaitForChild("survived")
survived.Value = true
plrValue.Value = hit.Parent.Name
end
end
script.Parent.Touched:connect(onTouched)
Here is a screenshot of the Player and their value:
Thanks,
u_fep