I’ve been trying to attach an accessory to a player through the client (yes, intentionally on the client). Now I’ve ran into this issue where the accessory doesn’t attach to the player. Here’s my script.
local BigHead = game:GetService("ReplicatedStorage"):WaitForChild("Bighead");
local Player = game:GetService("Players").LocalPlayer;
if not Player.Character then
Player.CharacterAdded:Wait();
end;
Player.Character:WaitForChild("Humanoid");
Player.Character["Humanoid"]:AddAccessory(BigHead);