I am creating a character customization system, and noticed that some accessories do not retain their true original size when applying it via humanoid description to a rig that isn’t the player’s character.
How it’s sized on a dummy using Humanoid:ApplyDescriptionReset(…)
This is how it looks on a player’s character
Neither the accessory’s handle or its SpecialMesh are the correct size / scale.
This is the accessory ID used in the example: 14111580249