Hello, I was trying to make a rig to be used as a NPC and also as to be rendered for a games thumbnail.
When I was trying to do that, the accessories such as the hair and hats are not in the right position. I was only just putting the stuff I put in with this command (“game:GetService(‘InsertService’):LoadAsset(assetidhere):GetChildren().Parent = Workspace”), and then ungrouping it, after that I just put the MeshPartAccessory into the Rig’s model.
I can say it is R6, I did try it with R15 but did not work. I could just put it forcefully onto it but I kind of am one of those people that want it to be perfect. How can I correctly position and also look normal in the game. I think this is a common issue but I am stupid enough that I can’t find it. Thanks.