I need help creating a vest accessory from a 3D model. I made a mesh in blender and imported it into studio and I convert it to an accessory using Asset Creator Plugin. I set the bodyfront attachment of my vest to the position of the bodyfront attachment of my rig, align the position of the vest so it fits perfectly.
BUT when I run a test in studio the vest moves to a different position on my original rig, not where I placed it. Additionally, the textures become very blurry and soapy and it also scales itself somehow so it gets even smaller than the dummy torso.
I tried searching for the same problem on the dev forum, youtube etc but it seems nobody had something like this before. I scaled it everything I could’ve think of but nothing helps. The problem seems to be somewhere in the accessory and not original mesh but its just a theory.
P.S.:changing attachment point does not help and in blender all transforms are applied