Greetings, here’s my problem, so for some ood reason this accessory would not want to show up on the client and only shows up on the server I don’t know what causes this if it’s the accessory bugging or my script.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local item = ReplicatedStorage["Plr Sword"]
local function KeyInput(key, IsTyping)
if key.KeyCode == Enum.KeyCode.Q and not IsTyping then
if Debounce.Value == false then
frame.BackgroundColor3 = Colors.blue
char:WaitForChild("Plr Sword"):Destroy()
task.wait(1)
Debounce.Value = true
else
local clone = item:Clone()
clone.Parent = char
frame.BackgroundColor3 = Colors.white
task.wait(1)
Debounce.Value = false
end
end
end
UserInputService.InputBegan:Connect(KeyInput)
Here’s a view of the server
Here’s a view of the client