Hello, I managed to use accessories to have the player’s character holster the bow on their back and am now on the stage of figuring how to equip that bow into the character’s hand with an equip animation. I’m thinking remove the accessory from the humanoid and then welding the bow to the player using a motor6d and animating it. And then after the equip animation plays out put equip the accessory again but change the attachment to the player’s hand. Is this a plausible method or are there better ways to go about it? Thank you for your time.
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