Accessory fitting tool glitching?

I was simply messing around and uploading my old stuff to a ugc until it didnt work I used a 3rd party plugin that time so I tryed using a feature in roblox studio called Accessory fitting tool and when I tryed it it also didnt work

The issue is it keeps saying Could not find a part Called Handle inside Test (the hat) any suggestions on how to fix it?

I have tryed searching in youtube and at other websites for solutions for it

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I’m having this exact error I trying to upload my ugc. I’m stuck too I keep creating the same hat over and over and over and over and over and over again. Wished this hopefully get fixed soon…

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Oh its not just me thanks for replying so I know theres no tutorial for this

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I get the same thing…
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Use a normal part (with special mesh as its child) not a mesh part.
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@SuperDadV724

How do you use a surface appearance with that approach?

I follow the exact steps shown here, and in their video they have a mesh part:

Does that mean we can’t use normal maps/roughness maps on UGC items?

Can I see your accessory hierarchy?

Guys I was messing around and I found the solution first make a part and then make a special mesh and make it the parts child and put your mesh id and texture id in the special mesh and then do ur stuff and its fixed :slight_smile: EDIT*** Also make sure you generate Legacy accessory not the other one Also credits to Uncle_hunty for the legacy part thing

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