Accessory keeps changing the weld attachment to lower torso instead of the selected part

So basically am trying to make like pants for my game and am encountering a bug that Ive been trying to fix from an hour now and finally realized the issue. I keep changing the accessory weld to RightUpperLeg and it keeps changing back to LowerTorso, does anyone know how to fix it?

image


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this bug still happens to this day, incredibly specific bug that only happens with RightUpperLeg. If you still need this somehow, or somebody else has the same problem that comes across with this post, then this piece of code should work:

local ToUse = RightUpperLegAccessory:Clone()
repeat
	ToUse.Handle:WaitForChild("AccessoryWeld").Part1 = Char.RightUpperLeg 
		wait()
until ToUse.Handle:WaitForChild("AccessoryWeld").Part1 == Char.RightUpperLeg
ToUse.Handle.AccessoryWeld.C0 = CFrame.new(Vector3.new(0,0,0) )
ToUse.Handle.AccessoryWeld.C1 = CFrame.new(Vector3.new(0,0,0) )
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