Accessory Loader, a simple plugin to attach and test accessories in studio

During the development of my game, I needed a way to quickly test my accessories on a humanoid. Unfortunately, reloading the game every time I make a small change to the attachment position and orientation is extremely frustrating and a waste of time, especially because I made meshes that are oriented differently and also use armor as a nested accessory which is even more complex to fit into the humanoid.

I could not find any resources to speed up this process, so I made this plugin that allows you to attach your accessories to a humanoid and test in studio and I wanted to release it so that it may be useful to other people. (Excuse me if I missed an existing plugin.)

  1. To use, you will need a humanoid, the easiest way to get one is to start the game, select the model of your character and copy it. Then stop the game and paste it into the workspace.
  2. Next, you will need to place your accessory as a child of the character (NOT the humanoid or anything else).
  3. Finally, select the attachment you want to work with and press activate. You can manually enter position and orientation, or use the studio tools to move the accessory. The attachment does not break when you use the studio tools to move it around but may break if you resize etc. In that case, just reattach it.
Finally, I want to show a screenshot to illustrate how the workflow works and how accessories can be used.

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This is great. Thanks for making it! I’d like to change the workflow slightly to make it so the accessory doesn’t have to be a child of character. I would just put a clone of the accessory into the character. Would you be willing to share the source code for this plugin? I would repost my any changes I made to your thread. Thanks!

Unfortunately, I don’t have it anymore. I made this in a time where it was either impossible or I was unaware that I could simply parent the accessory into the humanoid and move the accessory around by moving the attachment in the editor. So I didn’t even think about moving it when I got a new PC

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