During the development of my game, I needed a way to quickly test my accessories on a humanoid. Unfortunately, reloading the game every time I make a small change to the attachment position and orientation is extremely frustrating and a waste of time, especially because I made meshes that are oriented differently and also use armor as a nested accessory which is even more complex to fit into the humanoid.
I could not find any resources to speed up this process, so I made this plugin that allows you to attach your accessories to a humanoid and test in studio and I wanted to release it so that it may be useful to other people. (Excuse me if I missed an existing plugin.)
- To use, you will need a humanoid, the easiest way to get one is to start the game, select the model of your character and copy it. Then stop the game and paste it into the workspace.
- Next, you will need to place your accessory as a child of the character (NOT the humanoid or anything else).
- Finally, select the attachment you want to work with and press activate. You can manually enter position and orientation, or use the studio tools to move the accessory. The attachment does not break when you use the studio tools to move it around but may break if you resize etc. In that case, just reattach it.