Accessory models being smaller when equiped

Hey there! I made some Accessorie bagpacks for my game which I am working on, and I noticed that the Model is smaller and doesn’t look as expected once it is equiped to the player.

Screenshot 2023-05-31 121527

How it is in game:
Screenshot 2023-05-31 122634

I used Blender to make the model, so they are mesh parts. Is there a fix to this?

Thanks :slight_smile:

1 Like

With what i think you are saying your saying you dont like the way it looks on the player. I would use a animation service roblox gives to place the backpack on the [player correctly. Or you can add a script to it that rotates it a certain degress or puts it a certain degress on a player. Otherwise loooks good!

1 Like

The issue is that it gets resized once I put it on a player.
I put it on a player by having the accessory in ReplicatedStorage and cloning it to the Character. I used the BodyBackAttachment to put it on the back, the orientation of everything is good, it’s just that the middle cylinder is getting smaller for some reason. Thanks for the Reply tho :slight_smile: