So I made an accessory and for some reason when it’s added to a character it shrinks. I’ve looked everywhere and can’t find anyone who is having this issue.
I feel like I’m going crazy since it doesn’t have any property differences compared to other accessories I’ve made, it’s just this one accessory for some reason is affected?
Did you scale it in Studio? If yes, then try importing a rig into blender, scale your accessory to the desired size and position then import the mesh into Studio without anymore scaling. Because I suspect that scaling it in Studio caused the shrinking in play test.
Or maybe, it’s just your avatar scale that caused the shrinking…
Wdym by scaled? When a mesh is added? Yes, its scale property changes as well. AvatarPartScaleType is Classic and this goes for most of my other items, I’ve never had this issue.
No, I didn’t change any scale/size properties in studio apart from messing around to see if there’s a boundary where the item stops changing sizes. I sized it relative to another item in blender but I didn’t make any changes to scale after importing.
I tried both on my avatar and a StarterCharacter blank rig, as well as a default rig and it caused the shrinking so I’m not sure. I haven’t had this issue with any of my other accessories on any body types.
So if its Size is originally
1.373, 1, 1
and it ends up getting scaled automatically to
1.33, 0.983, 0.969
then try making it’s original size
1.414, 1.017, 1.032
to see how it appears.
I just divided the original size by the resize to get the scale factor, then multiplied that by the original size to get those numbers.
Ok so as far as I can tell, this worked. I’ve uploaded the item, I am just going to wait until QA approves the item to be sure the scaling is correct. I’ll mark your post as solution tomorrow assuming all goes well as QA is off rn.