Hello! I was animating a rig and accidentally exported it onto a different animation, overwriting that animation with a completely different one. Is there any way to recover that animation? I tried looking up this problem up and the only solution I found was to use the following code in the command bar after making a save on the rig with the animation editor:
local id = (my vId here) for i, v in next, game:GetObjects(“http://www.roblox.com/asset/?versionid=”…id) do v.Parent = workspace:FindFirstChild(“AnimSaves”,true) or game.ServerStorage end
And yes, I did fill in the “(my vld here)” section with the correct version of the Id, not mistaking it for the AssetId. Though when I execute this line of code, I get the following error, “Bad Request.” Is there something I am doing incorrectly, or is this method outdated? Thanks!