Accurate Raycasting / Projectiles?

I’m currently working with projectiles and trying to find a sure-way of detecting collisions regardless of the speed that the Projectile is travelling – Currently I’m working with Raycasts and simply raycasting infront of the Projectile – This is accurate up until the projectile is moving at a high speed.

I’ve been introduced to FastCast (Which is brilliant!) However, I’m very much the type to break-stuff down and reinvent the wheel if you will.

Is there anyone out there that can provide support in working on this? – I’ve started going through the FastCast module however it’s adept to say the least.

Thank you.

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This tutorial uses raycasting:

This tutorial uses spatial query:

It’s not much but hopefully they will help!