I’m currently working with projectiles and trying to find a sure-way of detecting collisions regardless of the speed that the Projectile is travelling – Currently I’m working with Raycasts and simply raycasting infront of the Projectile – This is accurate up until the projectile is moving at a high speed.
I’ve been introduced to FastCast (Which is brilliant!) However, I’m very much the type to break-stuff down and reinvent the wheel if you will.
Is there anyone out there that can provide support in working on this? – I’ve started going through the FastCast module however it’s adept to say the least.
Thank you.