I know about move direction, but the thing is if the player just moves in a straight line, move direction wont update, i need to know when the user is moving ALWAYS.
why not just check if MoveDirection.Magnitude ~= 0 in a loop
2 Likes
I hope this helps.
local players = game:GetService("Players")
local LocalPlayer = players.LocalPlayer
if not LocalPlayer then
players:GetPropertyChangedSignal("LocalPlayer"):Wait()
LocalPlayer = players.LocalPlayer
end
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid:Humanoid = character:WaitForChild("Humanoid")
local Moving = false
Humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(function()
if Humanoid.MoveDirection.Magnitude == 0 then
Moving = false
elseif Humanoid.MoveDirection.Magnitude > 0 then
Moving = true
end
print(Moving)
end)
Wow, didnt think of that, thank you!
Shoot, i forgot about something… The movedirection events fires each time it changes… it wont solve the problem, if the user runs in a straight line movedirection wont fire and it wont update
so you want the player to keep moving in different directions at all times or how
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