Accurately Recreating the FNaF Games on Roblox

I’m working on a project on Roblox that brings together all the classic FNaF games (FNaF 1–4, maybe 1-6) into one Roblox experience. I’ve just finished FNaF 1, although Custom Night is coming soon.

The game allows multiplayer for up to 4 players (8 players with a game pass). There are also extra options that enable additional animatronics and other features, which can make the experience even more intense.

The game is available to play right now!

Here are some screenshots:

7 Likes

game’s well done, but isn’t fnaf saturated and outdated to the bone ?

3 Likes

Yup, you’re right, it is saturated… But stuff way worser gets way more attention

3 Likes

Scott may not be happy with this.

This like his #1 rule not to break.

Recreating, remastering or reuploading his games.

4 Likes

I mean, they’re not 100% identical to the original games, some stuff are kinda different. It’s not like, meant to replace the original games, but I understand what you said

3 Likes

Well fnaf plus was not very similar and Scott said it would fall under ban category, but the game was so loved he decided to let it slide

2 Likes

I think you mean that FNaF 2 remake that got taken down a while ago before fnaf plus, correct? Yeah… that’s a case

2 Likes

FNAF Plus was an official re-imagining (By official I mean endorsed by Scott) of the first FNAF which got cancelled due to some drama the developer got into.

But, the same dev also made a remake of FNAF 2 with some new mechanics, which was only removed by Scott due to it being open-sourced.

Anyway, what the hell is this

If you’re going to TRY and make custom renders just remake the entire map at that point so you can get correct lighting and not have the image just be a mishmash of existing renders.

Also, having the animatronics enter the office and just be completely visible entirely removes the entire scare factor. Like one of the main things that makes the jumpscares scary is that they just happen. You don’t see the animatronic walk into the office or stand infront of you. If they’re outside your door, you close it or you die. Simple as that.

Having them enter the office is like putting up a jumpscare warning 10 seconds before the jumpscare. You’re just expecting it at that point which entirely removes the scare.

Other than that, the usage meter should be displayed as a bar, its a lot easier to understand how much power is being used when you have a 0-1 (green-red) bar than just looking at plain white numbers which mean absolutely nothing unless if you understand how the game was made.

For example, I know I’m using a little too much power when I see yellow, but when I just see the number 3 I’m like “I’ll be fine”

2 Likes

This Five Nights At Freddy’s game looks EXTREMELY GOOD AND ACCURATE! Nice job on it! How long did it take to create so far? When will it be released?

2 Likes

Thank you for your suggestions, I will try to improve on that. But just clarifying, the animatronic on the Office is an optional mechanic on Multiplayer, which his mechanic is basically force the player to track each animatronic position on cam. His head changes to an random animatronic head, and the player should find that animatronic on the cams, otherwise, he would stun the Office lights for some time. Also… I didn’t make his renders (yeah, really bad, right?)… I wanna absolutely replace them, and I don’t know if I’m gonna scrap this animatronic soon or not, idk lol, I just tried to make something new.

2 Likes

Thank you! And I’ve been working on it for a month and something, also, it’s already released, you can play it rn if you want :>

1 Like

News! I’ve updated the game quite a lot actually, now it has a settings menu which you can change the menu music, the static opacity and other stuff.

Also, I added an actual usage bar (finally), fixed a bunch of bugs, and removed Singleplayer (because it was kinda pointless).