AceOfSpadez Experimental Update 2.7.0

This update has been made by @Inteque and can be taken as an experimental update before official 3.0 update.

  • Optimized scripts (note: you will only notice a difference if you’re being bottlenecked by the CPU)
  • Improved environment destruction response times
  • Fixed not being able to spawn if Telescopic Sight is equipped on Shotgun
  • Added back Frontlines
  • Changed system bans to not disclose the reason of the ban
  • Patched multiple exploits
  • Made scripts more lenient towards high ping players (>100 ms)
  • Improved spawning system
  • Fixed hitbox of Green characters
  • Block placement is now instant regardless of player ping
  • Hitreg position update changed to 240Hz instead of 60Hz
  • Changed ping update interval from 1s to 0.5s
  • Fixed all guns with spread below 1 having no spread by replacing old randomization functions
  • Fixed shooting blocks with weapons sometimes not damaging them
  • Added selection box when looking at blocks with melee equipped within your range
  • Block preview color now matches color of equipped block
  • Block color now saves for the entire match
  • Mors damage nerfed (25 > 20)
  • Mors headshot damage nerfed (34 > 25)
  • Normal block health increased (80 > 100)
  • Fodder block amount increased (150 > 300)
  • Armored block health increased (150 > 200)
  • Removed Herobrine
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