This update has been made by @Inteque and can be taken as an experimental update before official 3.0 update.
- Optimized scripts (note: you will only notice a difference if you’re being bottlenecked by the CPU)
- Improved environment destruction response times
- Fixed not being able to spawn if Telescopic Sight is equipped on Shotgun
- Added back Frontlines
- Changed system bans to not disclose the reason of the ban
- Patched multiple exploits
- Made scripts more lenient towards high ping players (>100 ms)
- Improved spawning system
- Fixed hitbox of Green characters
- Block placement is now instant regardless of player ping
- Hitreg position update changed to 240Hz instead of 60Hz
- Changed ping update interval from 1s to 0.5s
- Fixed all guns with spread below 1 having no spread by replacing old randomization functions
- Fixed shooting blocks with weapons sometimes not damaging them
- Added selection box when looking at blocks with melee equipped within your range
- Block preview color now matches color of equipped block
- Block color now saves for the entire match
- Mors damage nerfed (25 > 20)
- Mors headshot damage nerfed (34 > 25)
- Normal block health increased (80 > 100)
- Fodder block amount increased (150 > 300)
- Armored block health increased (150 > 200)
- Removed Herobrine