This update has been made by @Inteque and can be taken as an experimental update before official 3.0 update.
Weapons
Normal
- Health reduced (100 > 80)
- Amount increased (100 > 150)
Armored
- Health reduced (250 > 150)
- Amount increased (50 > 75)
Fodder
- Amount decreased (300 > 250)
Knife
- Swing rate increased (0.2 > 0.175)
Marksman
- Spread increased (0 > 1)
- Scope blur removed
- Spread is always 0 when scoped
Dart Gun
- Ammo decreased (6 > 4)
Rifle
- Fire rate decreased (0.6 > 0.67)
Henry
- Fire rate increased (0.75 > 0.7)
Mosin Nagant
- Fire rate increased (1.25 > 1.2)
Dragunov
- Fire rate increased (1 > 0.9)
PPSH-41
- Spread increased (2 > 3)
- Block damage decreased (20 > 15)
- Damage decreased (22 > 15)
- Head damage decreased (36 > 22)
- Vertical recoil increased (1.5 > 2)
- Vertical ADS recoil increased (1 > 1.5)
M1897
Ammo reduced (5 > 4)
Pellets reduced (10 > 5)
Spread reduced (5 > 2)
Damage increased (21 > 25)
Head damage increased (30 > 34)
Block damage increased (20 > 25)
Recoil decreased (4 > 2)
ADS recoil decreased (2 > 1)
AA-12
Pellets increased (7 > 12)
Damage decreased (19 > 10)
Head damage decreased (28 > 15)
Block damage decreased (20 > 10)
Recoil decreased (4.5 > 4)
M16A3
Fire rate decreased (0.09 > 0.1)
Damage decreased (23 > 20)
Head damage decreased (34 > 25)
Block damage decreased (22 > 20)
Spread increased (0.8 > 1)
Recoil decreased (0.9 > 0.7)
Grenade
- Throw rate decreased (0.3 > 1)
- Max damage decreased (175 > 125)
- Range decreased (100 > 75)
Dynamite
- Throw rate decreased (0.3 > 1)
- Max damage decreased (200 > 150)
- Range increased (75 > 100)
Stick Grenade
- Throw rate increased (0.6 > 0.5)
- Range increased (70 > 75)
- Amount increased (2 > 3)
General
- Game now uses GUI for the main menu instead of a physical area
- FOV increased (70 > 80)
- Health regeneration increased (1.25 > 2.5)
- Headshots land more reliably
- Game now uses ping-based hit registration
- Better projectile physics
- Attachment buttons are more obvious
- Removed other 3 attachment buttons as they didn’t do anything
- Default crosshair is now tighter and pixel-perfect
- Removed greyscale filter when low on HP
- Added setting for point GUI transparency
- Added crosshair customization
- Beams are now used for bullets instead of parts
- CanTouch has been disabled on everything except hitbox & other interactable items
- Animations no longer throttle
- Character interpolation fixed
- Movement should feel more responsive now
- You can no longer see a bright red brick in the sky
- Pinpoint and Frontlines have been temporarily removed from the map rotation
- You can no longer get the same map and same gamemode twice in a row in the rotation
- You can now look up to 81 degrees upwards and -81 degrees downwards
- Guns no longer have any horizontal recoil