AceOfSpadez Update 2.6.8

This update has been made by @Inteque and can be taken as an experimental update before official 3.0 update.

Weapons

Normal

  • Health reduced (100 > 80)
  • Amount increased (100 > 150)

Armored

  • Health reduced (250 > 150)
  • Amount increased (50 > 75)

Fodder

  • Amount decreased (300 > 250)

Knife

  • Swing rate increased (0.2 > 0.175)

Marksman

  • Spread increased (0 > 1)
  • Scope blur removed
  • Spread is always 0 when scoped

Dart Gun

  • Ammo decreased (6 > 4)

Rifle

  • Fire rate decreased (0.6 > 0.67)

Henry

  • Fire rate increased (0.75 > 0.7)

Mosin Nagant

  • Fire rate increased (1.25 > 1.2)

Dragunov

  • Fire rate increased (1 > 0.9)

PPSH-41

  • Spread increased (2 > 3)
  • Block damage decreased (20 > 15)
  • Damage decreased (22 > 15)
  • Head damage decreased (36 > 22)
  • Vertical recoil increased (1.5 > 2)
  • Vertical ADS recoil increased (1 > 1.5)

M1897
Ammo reduced (5 > 4)
Pellets reduced (10 > 5)
Spread reduced (5 > 2)
Damage increased (21 > 25)
Head damage increased (30 > 34)
Block damage increased (20 > 25)
Recoil decreased (4 > 2)
ADS recoil decreased (2 > 1)

AA-12
Pellets increased (7 > 12)
Damage decreased (19 > 10)
Head damage decreased (28 > 15)
Block damage decreased (20 > 10)
Recoil decreased (4.5 > 4)

M16A3
Fire rate decreased (0.09 > 0.1)
Damage decreased (23 > 20)
Head damage decreased (34 > 25)
Block damage decreased (22 > 20)
Spread increased (0.8 > 1)
Recoil decreased (0.9 > 0.7)

Grenade

  • Throw rate decreased (0.3 > 1)
  • Max damage decreased (175 > 125)
  • Range decreased (100 > 75)

Dynamite

  • Throw rate decreased (0.3 > 1)
  • Max damage decreased (200 > 150)
  • Range increased (75 > 100)

Stick Grenade

  • Throw rate increased (0.6 > 0.5)
  • Range increased (70 > 75)
  • Amount increased (2 > 3)

General

  • Game now uses GUI for the main menu instead of a physical area
  • FOV increased (70 > 80)
  • Health regeneration increased (1.25 > 2.5)
  • Headshots land more reliably
  • Game now uses ping-based hit registration
  • Better projectile physics
  • Attachment buttons are more obvious
  • Removed other 3 attachment buttons as they didn’t do anything
  • Default crosshair is now tighter and pixel-perfect
  • Removed greyscale filter when low on HP
  • Added setting for point GUI transparency
  • Added crosshair customization
  • Beams are now used for bullets instead of parts
  • CanTouch has been disabled on everything except hitbox & other interactable items
  • Animations no longer throttle
  • Character interpolation fixed
  • Movement should feel more responsive now
  • You can no longer see a bright red brick in the sky
  • Pinpoint and Frontlines have been temporarily removed from the map rotation
  • You can no longer get the same map and same gamemode twice in a row in the rotation
  • You can now look up to 81 degrees upwards and -81 degrees downwards
  • Guns no longer have any horizontal recoil
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