"Acquisition" Dev Stats page is not clearly representative of Console acquisition

Currently the “Acquisition” stats page on my game Bad Business does not give much valuable information when singling out “Console” stats.

Everything in the New users Per Source graph is being sorted into the “Other” category which taints the rest of our stats when we aren’t singling out a specific platform, and seems to completely lack historical data (this image above is showing the past 90 days.

I also have reason to believe that many of these stats are completely inaccurate, since the Impressions graph is claiming we peaked at 918 impressions - a day we recorded over 60,000 console users.

Expected behavior

I would like to get more information on where my console players are coming from, as well as a more accurate understanding of the overall look of my acquisition stats. Incorrect console acquisition stats directly affects my ability to interpret the overall data.

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I have a similar issue with Fabled Legacy.

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Thanks for reporting.

Right now, console play data is in Other and we’re missing console impressions and click data.

We are working to add this console data and expect Home and Search console data to be available by tomorrow and the rest later this year.

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