A Step-by-Step Tutorial For Roblox On How To Make An Update Like This, Only It Makes Sense.
-
Don’t automatically private audio uploaded before March 22nd.
This one is a no-brainer, audio privating should be opt in. This way any developers that want their audio private can make it private (there can even be a bulk-private option) That way all the other developers and millions of rogue audio assets that are used in countless games won’t immediately break. Force-privating assets does more damage than good by a few thousand fold. This massive problem could have easily been avoided if a little bit of logic was used. -
Allow Users to upload additional audio for Robux after their budget has been used up. Limiting upload for free is often a lot worse for bigger developers than being able to upload unlimited audio for money.
-
Make a much more defined system for giving out budget. Either give everyone the same budget or (the better option) make a defined chart of milestones/conditions players need to meet to get a higher budget. Right now I can only upload 10 audios per month while some people on this thread can upload 2000/per month. What does Roblox expect I make with 10 audio uploads per month?