Yay more waiting after already having only 10 audios a month
No, all new audio will be private, no matter the length. They stated that the ability to make an upload public will be âtemporarily pausedâ.
So, Iâm assuming at some point you will be able to share it, they havenât released the timeline on that.
adding to this, the fact that a twitter bot has better detection than roblox has in terms of audio detection is just
I wasnât trying to be condescending, simply explaining why just because someone payed to upload an audio that they didnât create doesnât make them the owner and give them a right to share the audio to the public. These users created the problem that Roblox is having to try to fix.
Agree, would be nice if Roblox had better tech to just scan and private the songs detected by an audio âfingerprintâ
Yea, thatâs embarrassing. especially since Roblox is a multi-billion dollar compony.
Uh is this temporary to just remove the bad copyrighted music from the platform i hope this is temporarily or they are joking this update will ruin Roblox and so many games that use the sound library. I mean this canât be forever right?
Horrible, simply idiotic and horrible. This site has been a former shell of itself for quite some time now and the continuous faulty updates coupled with the lack of sufficient payment for content creators & the rampant cases of predators on ROBLOX is digging this site a bigger grave. Iâve been on this site PROUDLY since 2010 but these ridiculous updates with the lack of care for the community further proves this siteâs main goal which is profit, not creativity or imagination which it once was. Deeply disappointed with this SINCE there has been a huge influx of younger players on this site for quite some time now and the care shown towards the community is a backhand of disrespect. This lack of privacy and refusal to acknowledge their part in this huge issue just further proves this siteâs âTRUEâ goal.
Roblox Staff,
This is probably the worst idea I have seen come out of the Roblox Platform, and I absolutely do not get the thought process for why this had been decided as so.
But what Iâm going to go over is has been probably been said a thousand times already, or hasnât been though of, either way I want to amplify why this update is a really bad idea and thereâs better ways to implement this, than what has been decided by the platform.
PROS,
Starting off simple,
I think this is a great idea, but I do think it could have been implemented in other places just before adding it to the audio selection in all honesty. But, still, this helps improve the experience for audio creation especially if they wanted to distribute it in different ways.
I believe this to be a great change honestly, the creation of audios and testing them in-game is a whole process that can be expensive, but I think bringing the price down, or allowing for better options for testing in-game audios would have been a much better idea. This still improves the audio creation scene by a lot so people wouldnât have to hope their audio doesnât have any problems, or people with a bank vault would have to share their lifesavings with Roblox to see if an audio works.
Makes more than enough sense, the audio catalog is a good choice if you need non-specific music. There really isnât much for me to say here as I usually dislike whatâs been offered by the platform.
CONS,
Here is the fundamental issues with this update that NEED to be addressed,
Why do we have such a small timeframe to complete these necessary actions? Not everyone has all the time in the world on Roblox, games take time to develop and sounds are NO exception! Sounds can be hard to create, especially for people just getting into sound design, and replacements could take a long time to find if people are looking for specific sounds! The Roblox music catalog doesnât provide SFX, and if it does the catalog would already be flooded with similarly named items making it very hard to find good, or specific sounds. Especially looking for user created sounds was hard enough, which brings me onto my next point,
I donât get how this made it through, this fundamentally breaks all older Roblox gameâs audio, of course the developers can fix it right? I mean, if they were still on the platform they could fix it, unless they decided to abandon it. So, problematically, older Roblox games are going to go without sound, which doesnât make any sense.
Not forgetting this still absolutely affects the toolbox, what about toolbox models? The ones that play sound? Nope, those wonât even work now unless the creator sets it to public, but these are probably in the hundreds of thousands to probably even under a hundred-thousands of models that would have to be updated to comply. Which also brings me into another con,
Why isnât this available to begin with? So weâre just going to have to live with the damage until Roblox decides when we should be able to put stuff back online? So all those free models by verified creators that were verified by Roblox that people use a good amount canât be fixed until ???. Iâm going to say what people have already said, Roblox needs to give us proper timeframes. I just donât get how this even works.
This doesnât make any sense, you want to give us more privacy with this whole update, but at the same time just going back to normal with the length of clips being under six seconds being public? I mean, you acknowledged SFX exists, but underplay its value. SFX is usually under six seconds, a lot, not if all Roblox SFX such as the Linked Sword are under six seconds.
I donât understand why ID verified accounts only get ten exclusive audio uploads per month? The platform is under CAPPA and the platform is meant for kids and teens, problem being I was one of those twelve year oldâs who experimented with Roblox development tools in 2016, so the problem is the fact because audios canât go public until an undecided amount of time, and the fact the audio catalog by Roblox, from what I have seen, doesnât include SFX I needed or I havenât seen at all, and usually doesnât carry what we want usually, means that people who donât have IDâs cannot work on their sound design due to an arbitrary limit of ten? Itâs obvious ten isnât enough, one hundred would be perfectly fine, or even fifty, but ten?
Sound designers are going to love this one, the fact Roblox doesnât have any kind of controls that allow for mass selection makes doing this for some difficult due to the amount of sounds theyâve probably uploaded, including fishing from audio samples they didnât like/didnât use, not forgetting if theyâre allowing players to use these audio samples and making it for them is going to make this really hard to do and time consuming.
This has made boomboxes fundamentally useless, people will at the moment only be able to access music that isnât really popular at all, people have wide range of tastes and the fact theyâve turned a whole culture in Roblox, well, actually, theyâve essentially just destroyed it. People wonât buy boomboxes anymore, well, some may, but sales for these are going to go dip severely, and developers are going to be affected as boomboxes are popular within our community. People donât want to hear royalty-free music, they want to listen to music from people who give permission for it to be used on the platform, or well, copyrighted does still make it onto here and obviously thatâs not what Roblox wants. Still, this isnât about creators taking control, but taking away variety and personalization from the player communities.
I do see this system working much better with these three categories, but I donât see why this couldnât be tested with these? It doesnât make sense to start out with audio, itâs much more complex, animation would follow underneath that as it already has its own system in place, as well as meshes as those can be controlled by deleting the mesh if too many people have control over it.
After thoughts and summary,
I donât know why this decision was decided in the first place, many people including myself donât like what Roblox offers, and, well, Roblox doesnât offer a lot of specific things we need, I donât have the technical skill to create good sounds or good music, that skills takes years to develop and it has its own costs to it. Other kinds of specific needs is realistic ambient sounds, like Iâve said though, I donât have the skill to make these kind of sounds, especially realistic sounds, nor the fact I donât own any audio equipment to make any, which then I would have to go and edit myself into a loop for my game.
This update breaks free models, older games, newer games, anything that includes audio in some sort of way, and not everything is going to be fixed. Time to fix these are going to take way longer than what Roblox provides and it kills off a genre of gamepass/gameplay that players love to use and enjoy with their own personalization of music and taste. The update offers too little pro to outweigh the cons for a long amount of time leaving me to prefer the older system; itâs a hypocritical system that helps very little.
I will continue to revise this and add new information, of course I could accidently include information that is wrong, has changed, or not seeing correctly. Criticism is welcomed, I just want to inform players who only see this as a âFree Audioâ update than just that, something that can cause major damage to the platform.
Thank you if youâve read the whole essay.
I was literally just about to make a Boombox for users to play songs on. This is yikes, my plans seem canceled now!
Saying people arenât allowed to make audio public again while you look for a solution is NOT enough! It is robloxâs responsibility to come up with that solution BEFORE destroying countless games and audio.
Yaâll have abandoned that responsibility.
Quite frankly, this is going to kill our game. There is just no solution to this now.
Our game RELIES on UGC, This is going to ruin our game.
We are not alone, but even with this change there is just no way to use creative commons audios uploaded by other users for use in our game, with no whitelist system or anything like that we canât really operate on roblox anymore.
If youâre using audio you own or have the rights to, you can reupload it because itâs free. If you donât own the rights to the audio, then you were using it illegally anyway. So, I think that itâs a good thing that people are now encouraged to legally use audio for their games.
If the update gets enough backlash, they may revert the update and continue working on it. They did the same with the new textures update which was postponed due to the amount of backlash.
this will genuinely kill off the platform
This is not necessarily true. Completely legit audio created and shared by the author of the audio for public use will also be stricken private with this change. (even though the creator/author wished it to be public)
genuinely pathetic lack of foresight on robloxâs part here.
i understand the issues with asset stealing and copyright infringement on roblox, but this is completely unwaranted.
all existing audio longer than 6 seconds will be set to private
this change alone modifies almost every single roblox game in a negative way, especially games with particularly inactive developers, or even ones who have quit development alltogether.
90% of the problems with this new system would be solved here by just not having pre-existing assets automatically set to private, instead of forcibly removing sounds from peopleâs games.
its geniunely upsetting to see enormous, platform-changing updates like this pushed
without community feedback and less than 2 weeks notice.
i hope the strong opinion of many of the developers from this community helps roblox revaluate this change.
-pebblenet
In this case, I am using a rain sound from a rain plugin than reuploading it so that the rain will match the sound. Also, the sound was already public anyways.
Mark your calendars for March 22 cause that is when this platform dies or will get a VERY significant hit unless this issue is properly dealt with until then
It was fun while it lasted Roblox
I hope thatâs the case Roblox really needs to listen to the community. If Roblox goes forward with this update there will be a lot of developers leaving the platform. and surely Roblox cares about losing money.
All Roblox needs to do is not private any old audio and keep them public. Otherwise, Iâd say that free audio and a privacy lock on assets are one of the best features to come.
This is a digital archive disaster in the making.
Weâve seen what YouTube has done with dislikes (and unlisted videos before 2017), weâve seen what Yahoo has done to GeoCities (and the link rot that came from the consequences of it). The same fate will now happen to us; a community of which relied on other peopleâs creations to make our own.
Losing an entire chunk of data will break many things. What else will Roblox do that will break more games? Can we even trust them anymore? Do we now treat them like corporations that have no care for compatibility? Of which will choose to delete everything in a heartbeat if all else fails, rather than to allow us to recover/keep the data we made?
I hope that they listen to us. To revert or to change the way they do it.
A critical change, with a critical problem.