I cant wait for asset privacy for model as well, and we can go further to mesh
all the points here are very valid as to why they were in trouble in the first place, thank you for your input
I guess all that is left is to dig up the horrible garbage dump that is figuring out if the solution was justified
,_,
Honestly this just feels like a practice in futility.
All this is essentially doing is wiping 13 ~ 16 years worth of audios from ever being used, this isnât even going to stop the underlying issue of having copyright infringement material all weâve been given is essentially
"Oh well we essentially made it impossible for you to share your custom audios and basically got rid of every audio you WERE able to use at the time but hey look! Royalty Free stuff that barely will ever fit what you need!"
So when they eventually make it so you can make public audios guess what? Itâs gonna be right back to square one and people are still going to infringe on copyright so they effectively havenât done a single thing about the legal complaint!
if its a cat and mouse chase then instead of fortifying the house with a bunch of holes I guess what youâre saying is get more and stronger cats
(cats = moderation)
(mice = bypassers)
That is also unfortunately: Another practice in futility.
Trying to beat this game of cat & mouse is like developers trying to patch exploiters out entirely.
Itâs NEVER going to happen.
What Iâm implying is that this supposed fix isnât going to work in the long term.
Yeah using Unity and paying 100 dollars to upload to steam is looking like a better option
makes sense, thanks for the input!
the fact the bypassers are DETERMINED to play some random nicki minaj song is kind of respectable ngl
Unbelievable. This is something someone would make a joke out of thatâs how bad this update freaking is. It at least stops bypassed audios but people will find ways around it if they try hard enough.
No need to even try hard. Just create an alt account to upload bypassed audios.
The royalty-free stuff gets copyrighted on youtube so donât use it if you want any YouTubers to play your games.
Yeah, I win because I canât use sounds that I UPLOADED WITH MY OWN ROBUX AND GROUPS.
And only being able to upload 10 new sounds a month when I need more than that for the game Iâm working on is SUCH A WIN!
Add on the fact that I donât care if other people use my audio because good sfx are hard to find these days - SO MUCH WINNING!
Then the blame should fall on those libraries lying about using uncopyrighted sounds instead of the people using them unknowingly.
Just wait until you see where AAA devs get their sound effects from.
ahem - Sources?
The only verifiable truth here.
While I highly doubt that, I canât deny the chance of that actually being true, thank you for the input.
I mean I only tried I with one track so itâs possible it doesnât happen but why risk it?
Iâm also having this issue, it even thinks audios over 6 seconds (as stated in the original post that any audio longer then 6 seconds will be privated) are âsound effectsâ when they are not (Not complaining but still)
It almost gives off the idea that this change and plugin was rushed a bit, and not very well thought out at all
May I also add-on to the last bit?
To say the library is âextensiveâ is a HUGE overstatement, I checked both Robloxâs and Monstercatâs sounds, and NONE of them were usable for a bunch of regular things.
They were all just songsâŚ
EveryâŚ
SINGLEâŚ
ONE OF THEMâŚ
Impact sounds for hitting something (The most I got were weird sounding effects that were akin to very tame jumpscares and the rest were music.)
Footsteps (Literally zero, it was all music, NOT SFX)
Jumping (Again, zero, it was all music once againâŚ)
To say that we were given anything to make up for the 13 ~ 16 years worth of audio we used to have is a blatant lieâŚ
There really needs to be categories for music and SFX at leastâŚ
Blame doesnât help you because you decided to use it. If a label or artists targets you, stating âoh I got it from a free sound libraryâ is not an actual defense. Look at Roblox. They tried that and had to settle it with the original author.
If youâre a AAA game (not on Roblox), you can afford sounds from a custom, in house source. Madden, Halo, Battlefront, Battlefield, Destiny, etc. The list can go on.
This is just common sense but, there was a class action lawsuit: Roblox vs. Major Music Labels and the suit was settled. When a suit is settled, it means that Roblox was most definitely in the wrong and this update is a direct result of that. Itâs trending on twitter and itâs public knowledge. Iâm not sure if links of that nature are allowed here so, you can look it up on your own time.
I just spent hours fixing my games audio and Roblox just set one of my audios to copyrighted WTH it was from Musopen and said it could be used without credit for commercial purposes any where
OR ALTERNITIVELY, the legal system was exploited for every single vulnerability and the music companies had gone to such absurd lengths that it wasnât even worth the trouble of fighting it?
Have you SEEN some of the evidence they used? To say that these music companies got away with this was downright absurd but knowing half of whatever legal justice mumbo jumbo Iâm not surprised they could actually get away with it!
Iâm not denying that this update is a direct response to this lawsuit to prevent further ones, HOWEVER. I am in no way supporting the way they are going about this. There are better ways to solve this issue.
Current copyright law is a joke and a tragedy that has been twisted by corporations to snuff out the little guy, Iâm sorry but someone had to say it.
They just set my other Audio to blocked. Wth is Robloxâs detection?