[Action Needed] Upcoming Changes to Asset Privacy for Audio

I cant wait for asset privacy for model as well, and we can go further to mesh

all the points here are very valid as to why they were in trouble in the first place, thank you for your input

I guess all that is left is to dig up the horrible garbage dump that is figuring out if the solution was justified
,_,

Honestly this just feels like a practice in futility.

All this is essentially doing is wiping 13 ~ 16 years worth of audios from ever being used, this isn’t even going to stop the underlying issue of having copyright infringement material all we’ve been given is essentially

"Oh well we essentially made it impossible for you to share your custom audios and basically got rid of every audio you WERE able to use at the time but hey look! Royalty Free stuff that barely will ever fit what you need!"

So when they eventually make it so you can make public audios guess what? It’s gonna be right back to square one and people are still going to infringe on copyright so they effectively haven’t done a single thing about the legal complaint!

3 Likes

if its a cat and mouse chase then instead of fortifying the house with a bunch of holes I guess what you’re saying is get more and stronger cats

(cats = moderation)
(mice = bypassers)

That is also unfortunately: Another practice in futility.

Trying to beat this game of cat & mouse is like developers trying to patch exploiters out entirely.

It’s NEVER going to happen.

What I’m implying is that this supposed fix isn’t going to work in the long term.

Yeah using Unity and paying 100 dollars to upload to steam is looking like a better option

1 Like

makes sense, thanks for the input!
the fact the bypassers are DETERMINED to play some random nicki minaj song is kind of respectable ngl

1 Like

Unbelievable. This is something someone would make a joke out of that’s how bad this update freaking is. It at least stops bypassed audios but people will find ways around it if they try hard enough.

1 Like

No need to even try hard. Just create an alt account to upload bypassed audios.

The royalty-free stuff gets copyrighted on youtube so don’t use it if you want any YouTubers to play your games.

Yeah, I win because I can’t use sounds that I UPLOADED WITH MY OWN ROBUX AND GROUPS.

And only being able to upload 10 new sounds a month when I need more than that for the game I’m working on is SUCH A WIN!

Add on the fact that I don’t care if other people use my audio because good sfx are hard to find these days - SO MUCH WINNING!


Then the blame should fall on those libraries lying about using uncopyrighted sounds instead of the people using them unknowingly.


Just wait until you see where AAA devs get their sound effects from.


ahem - Sources?


The only verifiable truth here.

8 Likes

While I highly doubt that, I can’t deny the chance of that actually being true, thank you for the input.

I mean I only tried I with one track so it’s possible it doesn’t happen but why risk it?

I’m also having this issue, it even thinks audios over 6 seconds (as stated in the original post that any audio longer then 6 seconds will be privated) are “sound effects” when they are not (Not complaining but still)
image

It almost gives off the idea that this change and plugin was rushed a bit, and not very well thought out at all

May I also add-on to the last bit?

To say the library is “extensive” is a HUGE overstatement, I checked both Roblox’s and Monstercat’s sounds, and NONE of them were usable for a bunch of regular things.

They were all just songs…

Every…

SINGLE…

ONE OF THEM…

Impact sounds for hitting something (The most I got were weird sounding effects that were akin to very tame jumpscares and the rest were music.)

Footsteps (Literally zero, it was all music, NOT SFX)

Jumping (Again, zero, it was all music once again…)

To say that we were given anything to make up for the 13 ~ 16 years worth of audio we used to have is a blatant lie…

7 Likes

There really needs to be categories for music and SFX at least…

1 Like

Blame doesn’t help you because you decided to use it. If a label or artists targets you, stating “oh I got it from a free sound library” is not an actual defense. Look at Roblox. They tried that and had to settle it with the original author.

If you’re a AAA game (not on Roblox), you can afford sounds from a custom, in house source. Madden, Halo, Battlefront, Battlefield, Destiny, etc. The list can go on.

This is just common sense but, there was a class action lawsuit: Roblox vs. Major Music Labels and the suit was settled. When a suit is settled, it means that Roblox was most definitely in the wrong and this update is a direct result of that. It’s trending on twitter and it’s public knowledge. I’m not sure if links of that nature are allowed here so, you can look it up on your own time.

I just spent hours fixing my games audio and Roblox just set one of my audios to copyrighted WTH it was from Musopen and said it could be used without credit for commercial purposes any where

OR ALTERNITIVELY, the legal system was exploited for every single vulnerability and the music companies had gone to such absurd lengths that it wasn’t even worth the trouble of fighting it?

Have you SEEN some of the evidence they used? To say that these music companies got away with this was downright absurd but knowing half of whatever legal justice mumbo jumbo I’m not surprised they could actually get away with it!

I’m not denying that this update is a direct response to this lawsuit to prevent further ones, HOWEVER. I am in no way supporting the way they are going about this. There are better ways to solve this issue.

Current copyright law is a joke and a tragedy that has been twisted by corporations to snuff out the little guy, I’m sorry but someone had to say it.

5 Likes

They just set my other Audio to blocked. Wth is Roblox’s detection?