Plenty of people use sounds from the toolbox, not to mention that many, many games will just be silent after this due to inactive creators or those who simply do not wish to reupload a ton of audios created by now inactive accounts.
Quite a few actually, I believe many games infact have sounds > 6 seconds. My games have a handful and some posts on this thread have shown to have a LOT of them.
Good for you. This update sadly crushes more developers rather than favors them. Really hoping that they just donāt private 90% of the audio catalog and rather just make private audios unplayable.
they would have to pay 200 million dollars to each plaintiff
itās still a crap solution though, I wonder if they couldāve fought the claim with the safe harbor act? (Iām pretty sure itās called that)
7 million? No, not even close.
Roblox wouldāve had to pay AT LEAST $200M to each plaintiff involvedā¦
Thatās over $1 billion dollars.
However, I do agree that Roblox definitely could have at least tried to fight the case.
But, for some reason, they didnāt. And now weāre here :ā/
After further analysis of this thread and the situation, it appears that yes; this is probably due to a copyright infringement lawsuit that Roblox is dealing with. Thatās very unfortunate, but explains why this update is being rolled out in this manner. That said, this wouldnāt have been an issue in the first place if Roblox looked into improving moderation of audio assets on the library before it spiraled out of controlā¦ not much anyone can do about it at this point if this is the path Roblox is taking.
local robloxsounds = website:GetSounds()
for _, sound in pairs(robloxsounds) do
sound:Destroy()
end
local community = website:GetCommunity()
for _,member in pairs(community) do
member:Ignore()
end
--Acuracy--
Could be cool if we were able to use NCS sounds. (NonCopyrightedSounds) Which do what the names suggests. This would greatly expand the choise of selection.
I cant believe we got this update from a panic response out of all things
the executives should at least know how to deal with this stuff ESPECIALLY with the amount of lawsuits they already get
im still here to protest against this update
abhorrent and disgusting
it will be bad on march 22nd since most of the songs on most rhythm games such as robeats (which owns over 200+ songs i believe) will be effected badly except the monster cat songs that are ingame which probably wont be effected.
local Sounds = game:GetService("SoundService"):GetDescendants()
for _,v in ipairs(Sounds) do
if v.TimeLength > 6 then
v.Archivable = false
end
end
local stockMusic = game:GetService("Monstercat"):GetStockMusic()
for _,v in ipairs(StockMusic) do
v.Parent = game:GetService("SoundService")
end
--[[It's accurate, no?]]
This just makes it extremely difficult for so many reasonsā¦ How is that all audio will go private, (and a lot of older ones wonāt go public again at that,) but thereās such a small limit a month to make new audio if you donāt have ID verification? Not everyone wants to upload their ID to Roblox, especially just to upload more audio. Having to make new audio just for āprivacyā on assets that were willingly put in the marketplace doesnāt sound right.
Honestly, I wish that update wasnāt going to happen either; but given that the cause is a lawsuit (of which Roblox is known for avoiding legal matters as much as possible), this isnāt going to go away. The best you can hope for at this point is that in the aftermath, Roblox tries to allow the developer community undo some of the damage; but that is about it. Man, this is going to cost Roblox a lot; but probably less (in the short term, thanks Roblox) than if they didnāt come to a compromise in the lawsuit. Well for now, try to mitigate as much of the damage as possible in terms audios that are going to be broken in your experience; which isnāt easy by any means (or even feasible for many people). Iām not saying to not protest against this, but with the way this is going; I highly doubt Roblox will change how theyāre rolling this update out.
Well again it isnāt just the lawsuit, it is also the poor moderation took in place in the audio library. Itās also because Roblox was profiting from copyrighted audio which made companies sue them.
Iām well aware that the poor moderation of audio assets led to this, I even mentioned it in an earlier reply. Iām simply saying there isnāt much to be done about this now as Roblox was pushing it and then got over the point of no return.
local Sounds = game:GetService("SoundService"):GetDescendants()
for _,v in ipairs(Sounds) do
if v.TimeLength >= 5.5 then
v.Archivable = false
if math.random(1,10) == 1 then
v:Destroy() --copywrite go brr
end
end
end
local stockMusic = game:GetService("Monstercat"):GetStockMusic()
for _,v in ipairs(StockMusic) do
v.Parent = game:GetService("SoundService")
end
game:GetService("SoundService").ChildAdded:Connect(function(sound)
if math.random(1,10) == 1 then
v:Destroy() --copywrite go brr
end
end)
--[[It's more accurate, no?]]
Itās tiring to come back again and again to just see how the Roblox corporation is leaving their developers out of game-breaking updates and how they treat us like afterthoughts. Absolutely sick.
Well, it is true that they didnāt first consult with the developer community a decent before making such a drastic change; which was one of the things that could have been done better. Roblox was already throwing a good portion of developer community under the bus, but in this case I donāt think that can really be mitigated given what Roblox got themselves into. Still very frustrating that something that is pretty much the fault of Roblox looking the other direction for too long is now a consequence that nearly the entirety of the development community has to shoulder.