[Action Needed] Upcoming Changes to Asset Privacy for Audio

They said if you are verified you get to upload around a 1000 or 100 audios per month, but I can only upload 10 for I am verified.

After further analysis of this thread and the situation, it appears that yes; this is probably due to a copyright infringement lawsuit that Roblox is dealing with. That’s very unfortunate, but explains why this update is being rolled out in this manner. That said, this wouldn’t have been an issue in the first place if Roblox looked into improving moderation of audio assets on the library before it spiraled out of control… not much anyone can do about it at this point if this is the path Roblox is taking.

3 Likes
local robloxsounds = website:GetSounds()
for _, sound in pairs(robloxsounds) do
      sound:Destroy()
end
local community = website:GetCommunity()
for _,member in pairs(community) do
      member:Ignore()
end


--Acuracy--
4 Likes

Could be cool if we were able to use NCS sounds. (NonCopyrightedSounds) Which do what the names suggests. This would greatly expand the choise of selection.

And no, I’m not supporting this change.

1 Like

I cant believe we got this update from a panic response out of all things
the executives should at least know how to deal with this stuff ESPECIALLY with the amount of lawsuits they already get
im still here to protest against this update
abhorrent and disgusting

1 Like

Back after 3 hours, what’s happened?

it will be bad on march 22nd since most of the songs on most rhythm games such as robeats (which owns over 200+ songs i believe) will be effected badly except the monster cat songs that are ingame which probably wont be effected.

local Sounds = game:GetService("SoundService"):GetDescendants()

for _,v in ipairs(Sounds) do
     if v.TimeLength > 6 then
          v.Archivable = false
     end
end

local stockMusic = game:GetService("Monstercat"):GetStockMusic()

for _,v in ipairs(StockMusic) do
    v.Parent =  game:GetService("SoundService")
end

--[[It's accurate, no?]]
4 Likes

This just makes it extremely difficult for so many reasons… How is that all audio will go private, (and a lot of older ones won’t go public again at that,) but there’s such a small limit a month to make new audio if you don’t have ID verification? Not everyone wants to upload their ID to Roblox, especially just to upload more audio. Having to make new audio just for ā€œprivacyā€ on assets that were willingly put in the marketplace doesn’t sound right.

:man_shrugging: Honestly, I wish that update wasn’t going to happen either; but given that the cause is a lawsuit (of which Roblox is known for avoiding legal matters as much as possible), this isn’t going to go away. The best you can hope for at this point is that in the aftermath, Roblox tries to allow the developer community undo some of the damage; but that is about it. Man, this is going to cost Roblox a lot; but probably less (in the short term, thanks Roblox) than if they didn’t come to a compromise in the lawsuit. Well for now, try to mitigate as much of the damage as possible in terms audios that are going to be broken in your experience; which isn’t easy by any means (or even feasible for many people). I’m not saying to not protest against this, but with the way this is going; I highly doubt Roblox will change how they’re rolling this update out.

1 Like

Well again it isn’t just the lawsuit, it is also the poor moderation took in place in the audio library. It’s also because Roblox was profiting from copyrighted audio which made companies sue them.

1 Like

I’m well aware that the poor moderation of audio assets led to this, I even mentioned it in an earlier reply. I’m simply saying there isn’t much to be done about this now as Roblox was pushing it and then got over the point of no return.

2 Likes
local Sounds = game:GetService("SoundService"):GetDescendants()

for _,v in ipairs(Sounds) do
     if v.TimeLength >= 5.5 then
          v.Archivable = false
          if math.random(1,10) == 1 then
               v:Destroy() --copywrite go brr
          end
     end
end

local stockMusic = game:GetService("Monstercat"):GetStockMusic()

for _,v in ipairs(StockMusic) do
    v.Parent =  game:GetService("SoundService")
end

game:GetService("SoundService").ChildAdded:Connect(function(sound)
    if math.random(1,10) == 1 then
       v:Destroy() --copywrite go brr
    end
end)

--[[It's more accurate, no?]]
3 Likes

It’s tiring to come back again and again to just see how the Roblox corporation is leaving their developers out of game-breaking updates and how they treat us like afterthoughts. Absolutely sick.

10 Likes

Well, it is true that they didn’t first consult with the developer community a decent before making such a drastic change; which was one of the things that could have been done better. Roblox was already throwing a good portion of developer community under the bus, but in this case I don’t think that can really be mitigated given what Roblox got themselves into. Still very frustrating that something that is pretty much the fault of Roblox looking the other direction for too long is now a consequence that nearly the entirety of the development community has to shoulder.

I sometimes wonder if some of the employees bite their nails while the ā€œreplyingā€¦ā€ indicator shows up on this thread

but that aside they didnt even give a lot of elaboration either
especially with the limit count and how 2 get it

2 Likes

It gets worse… Roblox is accidentally letting audios with profane titles in.

Source

5 Likes

and how is this a problem? im not seeing one

remember…
child friendly platform??
you know how thats like their pride and joy???
really?? you dont see what is wrong?!?!?!?!?

1 Like

While it isn’t too related to this topic, the issue is that Roblox while importing this large library of rights-cleared sounds is not checking to make sure that none of the uploaded audios have profane content… would kind of defeat the point of them moderating for profane content in audios if they uploaded it themselves :rofl:

2 Likes