Here’s what I mean:
Private would be where you can only use those sounds in your games.
Public would be where everyone can use them, meaning they would be accessible in the toolbox.
Here’s what I mean:
Private would be where you can only use those sounds in your games.
Public would be where everyone can use them, meaning they would be accessible in the toolbox.
Im still quite upset about this update. Does anyone have any updates on this matter? or is the roblox team still ghosting us?
They said they had passed the info to the team and that’s it.
Yup, some people have like 20 games. The audio upload limit only makes it impossible
This is sad because all of Roblox sounds in history will be private. Roblox sucks at preserving history.
Just to get this out of my head: I’ve got 2000 as my monthly upload limit, which is absolutely plenty, but I don’t really understand the criteria for getting a limit like mine; one that’s very useful. I’m personally glad I have this limit but I wish the criteria was more obvious for developers who don’t have the luxury of 2000 audios a month.
I feel like if there was a more in-stone criteria, it would help motivate developers better than just saying there is one.
As for my feedback, I feel like they could have easily handled the moderation better. Take YouTube as an example, where they have a really good detection system that includes manual detection from real humans.
I feel like Roblox needs a better moderation system for the copyright audio issue, and on that, the whole moderation in general needs an overhaul. From my knowledge, the moderation system is comprised of 99% bots, with very little human interactions. That’s not the way to moderate mega corporations like Roblox, as we all know that bots can’t understand hidden context and meanings, therefore making them terrible for auto moderation.
I also believe that 6 seconds is too short to be considered an audio blacklisted from the removal wave. There’s often a lot of short SFX audios that I’ve used which could easily be considered in the blacklist. I feel like at least doubling the maximum time length to 12 seconds would make the risk of losing short SFX audios a lot less prominent.
The things I’m excited about though are:
The massively expansive new additions to the official Roblox audio catalog, which makes people like me who prefer toolbox based audios have it easier to switch
The opportunity to upload my own audios for free, which helps prevent the risk of wasting Robux on audios that turn out to be moderated
And finally, the potential to increase limit permissions by either verifying your information, or being a relevant developer
Some final things I’d like to mention:
I feel like the deadline is too rushed, especially considering this post only came out 2 days ago. A reader from the first day would only have just shy of 2 weeks to switch over. For people who have thousands of audios to go through, that’s too short of a deadline. Shouldn’t there be a way to do it after the audio removal wave takes effect?
This is a very important update, but I feel like it could’ve at least been handled a bit better. There’s things to look forward to, but there’s so many unnecessary restrictions that could’ve been handled differently.
it is disappointing that audios are to be set private automatically
though making an audio to be private can prevent people using it without the creator’s consent, but the question is that why the creator cannot decide?
this update will heavily impact every developers
I have 30 of them to replace and that number will increase with each of my games, it will take a while to replace all of these audios. Some of us can’t make soundtracks or sound effects either because we just don’t have that skill.
This update is absolutely amazing. I’ve already seen some actual good songs in the toolbox because of this.
Btw. It’s been good until like 2016 then they started bypassing audios. I don’t see bypasses hardly anymore.
lets protest on this form until it overloads. If it doesn’t work then ill have to get used to this Chrome Music Lab - Song Maker
But maybe ill get good at music maker
like if fetching the audio errors the rest of the script breaks?
Yeah the script yields if an audio fails to load. Pcalls will be so important now that copyright is a more important thing
ohhhh wait why doesnt roblox just delete the copyrighted songs and leave the rest?
Because it would be extremely hard to find the songs amongst all the other sounds (except for the obvious ones where they name it the song title).
Considering the ton of positive comments I’m seeing here and the massive amounts of negative comments I’m seeing elsewhere on Devforum, I’m convincing Roblox is deleting backlash…
Anyway. This update is literally awful. I know of a multitude of games that are going to be incredibly impacted by this, from popular games like Item Asylum and Horrific Housing, to small dev games (more severely impacted) like Pepper’s Playhouse and Critterspace.
And how the hell are we supposed to get the 2000 upload limit if we can’t even verify our IDs? I keep trying to verify mine- a valid, proper ID that meets all requirements- and I keep getting denied. CS says it’s because they’ve limited ID verification- WHAT? After they released it for EVERYONE, they’re now limiting it? Yeah, I don’t think so.
A combo of the two above creates a horrible cocktail for sound devs and musicians. Not to mention the people who delibrately upload audio publicly for others to use.
If someone from Roblox is actually reading this, which I doubt they are because all care for devs has seemingly gone out the window in the past two years, you need to listen to us, and listen to the majority of us. Our criticisms have gone unheard for ages and that’s why we’re getting hostile. We’re sick of this. I wonder why every time an update happens Devforum goes up in flames… /sarc
Some of this is good! The audio upload fee was hurtful (now can you remove the clothes upload fee? oh my god my earnings are suffering severely from that). But everything else? We didn’t want it. We didn’t ask for it.
DevRel is going to probably get blown up by this.
Yeah, I tested this yesterday on a plane script. I put a bogus ID into the sound field and the plane just errored and didn’t work. This is easily fixable but how many old games are ‘devless’ and wont’ be fixed. Not good.
oh lordy this is going to break too many games
way too many…
its almost like they didnt contact a lot of the staff team while making this update,
This update is honestly so terrible, my game had to be privatised because of it since there is over 300 assets that need replacing…