Roblox. Please no. This will destroy millions of games from those who have left the platform and ruin the experience for heaps of players. This is probably the absolute WORST update I have seen in my 3 and a half years on this platform BY FAR. Please, please don’t do this to us.
I am going to refrain from developing on Roblox if this change goes through.
After thinking a bit about this even more, I thought of a few great things this update would ruin.
Famous “freemodels” like the Inspare A-Chassis car engine tons of games use will be broken as every car turns into a silent Tesla. (Roblox x Tesla ?!?!?!)
For military games, stuff like the ACS engine will probably be pretty broken too as a lot of sounds will simply be unavailable.
For Roleplay games, I really dont know anything myself but im sure anybody who is active there as player or dev can come up with something for this.
Looking at probably thousand games like Obby, Roleplay (Adopt stuff idk), Dress up games?? (idk of those exist) and stuff like that will be completely silent as the music will just be gone. And those games are mostly pretty “low effort” (not all but a lot of them ngl) so I dont think the owners will care to impliment the “totally good and cool music Roblox creates” while those games tend to make a lot of Robux with stuff like Gamepasses or Gears and stuff.
Roblox, even tho everybody knows you dont care what your community thinks about stuff while the community is responsible for you making income. With this, your just decreasing your income as a lot of games will be broken and left with awkward silence. Silence will lead to it loosing players and loosing players means its loosing money.
Why dont we help each other out? You give us good updates and we give you good games so you can continue in becomming a multi-billionaire company. Sounds great doesnt it? Then just start listening to your community…
I’m glad that audio is now finally free to upload, I honestly think that should’ve been a feature long ago. I’m glad it’s finally here.
It’ll be much easier now to upload sound effects and music for games.
However one thing that I strongly disagree with is making ALL audio longer than 6 seconds private.
There are going to be a lot of audio assets lost or will become entirely unusable forever because the original uploaders are very unlikely to ever come back to Roblox just to re-enable their audio assets for public use.
Another thing about Roblox is that I have discovered a lot of my favorite music, games, even movies and memes through audio uploaded on Roblox (This also gives original creators more publicity).
I know copyright is a serious thing nowadays.
But it’s one of those things that makes me miss the times where copyright was less of an issue.
Private would be where you can only use those sounds in your games.
Public would be where everyone can use them, meaning they would be accessible in the toolbox.
Just to get this out of my head: I’ve got 2000 as my monthly upload limit, which is absolutely plenty, but I don’t really understand the criteria for getting a limit like mine; one that’s very useful. I’m personally glad I have this limit but I wish the criteria was more obvious for developers who don’t have the luxury of 2000 audios a month.
I feel like if there was a more in-stone criteria, it would help motivate developers better than just saying there is one.
As for my feedback, I feel like they could have easily handled the moderation better. Take YouTube as an example, where they have a really good detection system that includes manual detection from real humans.
I feel like Roblox needs a better moderation system for the copyright audio issue, and on that, the whole moderation in general needs an overhaul. From my knowledge, the moderation system is comprised of 99% bots, with very little human interactions. That’s not the way to moderate mega corporations like Roblox, as we all know that bots can’t understand hidden context and meanings, therefore making them terrible for auto moderation.
I also believe that 6 seconds is too short to be considered an audio blacklisted from the removal wave. There’s often a lot of short SFX audios that I’ve used which could easily be considered in the blacklist. I feel like at least doubling the maximum time length to 12 seconds would make the risk of losing short SFX audios a lot less prominent.
The things I’m excited about though are:
The massively expansive new additions to the official Roblox audio catalog, which makes people like me who prefer toolbox based audios have it easier to switch
The opportunity to upload my own audios for free, which helps prevent the risk of wasting Robux on audios that turn out to be moderated
And finally, the potential to increase limit permissions by either verifying your information, or being a relevant developer
Some final things I’d like to mention:
I feel like the deadline is too rushed, especially considering this post only came out 2 days ago. A reader from the first day would only have just shy of 2 weeks to switch over. For people who have thousands of audios to go through, that’s too short of a deadline. Shouldn’t there be a way to do it after the audio removal wave takes effect?
This is a very important update, but I feel like it could’ve at least been handled a bit better. There’s things to look forward to, but there’s so many unnecessary restrictions that could’ve been handled differently.
it is disappointing that audios are to be set private automatically
though making an audio to be private can prevent people using it without the creator’s consent, but the question is that why the creator cannot decide?
this update will heavily impact every developers
I have 30 of them to replace and that number will increase with each of my games, it will take a while to replace all of these audios. Some of us can’t make soundtracks or sound effects either because we just don’t have that skill.
lets protest on this form until it overloads. If it doesn’t work then ill have to get used to this Chrome Music Lab - Song Maker
But maybe ill get good at music maker
Considering the ton of positive comments I’m seeing here and the massive amounts of negative comments I’m seeing elsewhere on Devforum, I’m convincing Roblox is deleting backlash…
Anyway. This update is literally awful. I know of a multitude of games that are going to be incredibly impacted by this, from popular games like Item Asylum and Horrific Housing, to small dev games (more severely impacted) like Pepper’s Playhouse and Critterspace.
And how the hell are we supposed to get the 2000 upload limit if we can’t even verify our IDs? I keep trying to verify mine- a valid, proper ID that meets all requirements- and I keep getting denied. CS says it’s because they’ve limited ID verification- WHAT? After they released it for EVERYONE, they’re now limiting it? Yeah, I don’t think so.
A combo of the two above creates a horrible cocktail for sound devs and musicians. Not to mention the people who delibrately upload audio publicly for others to use.
If someone from Roblox is actually reading this, which I doubt they are because all care for devs has seemingly gone out the window in the past two years, you need to listen to us, and listen to the majority of us. Our criticisms have gone unheard for ages and that’s why we’re getting hostile. We’re sick of this. I wonder why every time an update happens Devforum goes up in flames… /sarc
Some of this is good! The audio upload fee was hurtful (now can you remove the clothes upload fee? oh my god my earnings are suffering severely from that). But everything else? We didn’t want it. We didn’t ask for it.