Flip a coin. Got heads? Alright, take 2000.
yeah but there had to be a better way.
I updated my sound main
local commentsagainstupdate = {"I HATE GYIUYI GIVE ME AUDIO BACK FOLSDGESGFS"}
local function LieToAll(comments)
CloseWebpage()
return garbage
end
game:GetService("SoundService"):SetAttribute("Price",0)
game:GetService("SoundService"):SetAttribute("Limit",10)
local i = 0
repeat
wait(79200)
LieToAll(commentsagainstupdate)
i = i + 1
until i == 11
game:GetService("SoundService"):Remove()
I posted about this few hours ago but iâm still experiencing this, The game is uploaded on my own personal account, the sounds too. 0 groups involved and this is happening to every sound i upload.
Shedletsky of all people just tweeted asking for a bot that automates the download and reupload task. I cannot believe weâre at this point.
I personally believe this update is going to cause a lots of problem for many games (aka experiences) on Roblox. Many games that are no longer updated by their developer due to many reasons (user not using Roblox anymore, user not able to work on their game, etc.) will now become silent. It is also something horrible for many developer working on rythm games. What is going to happen to the audio people made themselves if they are no longer active on Roblox? It wouldnât be respectful at all to just take their audio and reupload it. If you want to make any new assets uploaded private then do it but donât just make everything else private.
tl;dr Privating any previously created audio assets is a horrible idea that is going to cause many experiences that are no longer updated or have too many audio assets to have issues that might never be fixed
Actually, the creator CAN set it back to public if they want.
Which is the stupid part. Why not just leave it publicâŚ
free audio is good but not being able to use any audio that is not created by yourself i think this is a bad idea a lots of game will break due to this and they have such short time to fix I just think that this update is not good at all I donât see how this will improve game development and stuff it will just create more obsicle for game developers
can i ask a question? if an audio shows a checkmark does it mean its gonna get deleted on march 22? or what do i have to do to keep it?
i think it only gets deleted if it has a red cross! you have to replace the audio somehow to keep it,
Not when it comes out they canât. They have to wait an undisclosed amount of time before the feature is even implemented.
But arenât users allowed to use audios that have Allow Copying on?
That would probably set every sound that would be changed to available on the toolbox.
Now I get it
The best thing is this
But the WORST thing is this
Honestly, bad update. I know that Roblox is going through copyright issues but i mean you gotta give people more time to prepare. I mean what will happend to fnf games or horror games?
No?
Just leave existing sounds public and make all sounds going forward automatically private
Roblox. Please no. This will destroy millions of games from those who have left the platform and ruin the experience for heaps of players. This is probably the absolute WORST update I have seen in my 3 and a half years on this platform BY FAR. Please, please donât do this to us.
I am going to refrain from developing on Roblox if this change goes through.
Just like @PierceMikyoto said
You are nothing without us. You will die without us.
After thinking a bit about this even more, I thought of a few great things this update would ruin.
Famous âfreemodelsâ like the Inspare A-Chassis car engine tons of games use will be broken as every car turns into a silent Tesla. (Roblox x Tesla ?!?!?!)
For military games, stuff like the ACS engine will probably be pretty broken too as a lot of sounds will simply be unavailable.
For Roleplay games, I really dont know anything myself but im sure anybody who is active there as player or dev can come up with something for this.
Looking at probably thousand games like Obby, Roleplay (Adopt stuff idk), Dress up games?? (idk of those exist) and stuff like that will be completely silent as the music will just be gone. And those games are mostly pretty âlow effortâ (not all but a lot of them ngl) so I dont think the owners will care to impliment the âtotally good and cool music Roblox createsâ while those games tend to make a lot of Robux with stuff like Gamepasses or Gears and stuff.
Roblox, even tho everybody knows you dont care what your community thinks about stuff while the community is responsible for you making income. With this, your just decreasing your income as a lot of games will be broken and left with awkward silence. Silence will lead to it loosing players and loosing players means its loosing money.
Why dont we help each other out? You give us good updates and we give you good games so you can continue in becomming a multi-billionaire company. Sounds great doesnt it? Then just start listening to your communityâŚ
Not after this update takes place. All audio more than 6 seconds copy-locked or not will be privated
Iâm glad that audio is now finally free to upload, I honestly think that shouldâve been a feature long ago. Iâm glad itâs finally here.
Itâll be much easier now to upload sound effects and music for games.
However one thing that I strongly disagree with is making ALL audio longer than 6 seconds private.
There are going to be a lot of audio assets lost or will become entirely unusable forever because the original uploaders are very unlikely to ever come back to Roblox just to re-enable their audio assets for public use.
Another thing about Roblox is that I have discovered a lot of my favorite music, games, even movies and memes through audio uploaded on Roblox (This also gives original creators more publicity).
I know copyright is a serious thing nowadays.
But itâs one of those things that makes me miss the times where copyright was less of an issue.