I wholeheartedly agree. My issue is that the deadline is March 22nd, and what I do not see Roblox being reasonably able to do is implementing a proper form of audio filtering; given that Roblox effectively had a total of 14 years to resolve moderation issues related to audios. To me, it just seems like they would rather do anything but actually improve audio asset moderation.
I hate this update, Iām currently on development and I usually always use other peopleās audio, now i find out that I canāt use those anymore, oh whatās this? free audio uploads? oh nevermind, I can only upload 10 per MONTH. Honestly I am so mad at this update. Probably the worst update for small developers, Roblox achieved the opposite thing they were trying to.
Can you please, at the very least, let us at least pay Robux to upload additional audio when weāve hit our limit? I just blew through my entire monthly upload allowance in a single day and I still need to upload MORE. Iām not interested in hacky methods like uploading multiple clips in a single audio file; the fact that developers on this platform even need to resort to such measures is a complete joke in and of itself.
I had no issue uploading over the limit on the day this was announced, but they seem to have enabled the limits for me now. We simply cannot wait 5-6 months in order to upload all of the audio we need. This needs to be addressed as soon as possible.
Iām in the same boat.
10 audio upload limit, 50+ audios, and I have to reupload them for each of my 3 groups.
Such a joke that weāve reached this point - there is legitimately nothing I can do to prevent my games from breaking and it is genuinely depressing and demotivating.
All my hard work is about to go down the drain because I have no way to upload the audios I need for each of my games, and I know this is the same case for much of the other people in this thread.
Best reply Iāve seen in the past so days of this thread being up. Roblox HAS to listen to us if they wanna get any further with the platform, they canāt just do things and expect everyone to be cool with it without communicating in some way first.
A lot of people are uploading the same sounds they have in their game (found in the Toolbox) and so am I. What about to avoid reuploading existing sounds on the platform you guys add a button beside each Sound that appears in the plugin so that will allow us to check for Copyright.
As far as I am seeing many sounds are getting copyrighted meaning the way of checking sounds has totally changed. In short, when we click this button, a request will be sent for the sound to be checked and then if it passes the check, it will let us use the sound. (This would be less frustrating than uploading sounds like crazy).
I honestly donāt know what else to do, thatās why I am saying this, a lot of sound effects that I used from the Toolbox are like 6+ seconds and some important sounds in my game too.
Also, could you guys offer an example on how to achieve this:
There is no API that letās you grab sounds with a certain name from the Catalog. A lot of people says that we need an external API for us to use (to be able to make calls using HttpService) and make calls to the Roblox Website.
Everyone who needs to reupload audio, search for this extension, it does the job. (I thought it was a virus at first but looks like is not). Just download the audio using this extension and then re-upload it. (This is not advertising, I am just recommending it to those that are recording sounds and reuploading them).
this is a nice solution
except for one thing
you MIGHT be stuck in a worst case scenario where your game uses a TON of sounds
and you have a very low monthly audio limit
not even MENTIONING that it takes an eternity to moderate these sounds
itās not their problem? nah dude please
bro why do some of my sound effects not work but a whole song from the NMH OST does, wacko update dude
Gotta love how ROBLOX thinks that 10 uploads a month is totally fine for every developer out there⦠Oh you want more? Yeah just give us your identification bruh weāll add 90 that should be āgood enoughā
Roblox is a little confused with the word āfrictionlessā , sure big developers and the seemingly random people who got 2k audio uploads will be fine. But any new developer has to wait months-years just to be able to publish a single game with audio, when you can only upload 10 audio per month.
Iāve been working for six months on a game and now this audio constraint effectively halts my ability to publish my game in the near future.
Thereās not even any documentation on how to āearnā the ability to upload 2k audio a month. Iād be happy just knowing how and when I can get the 2k budget.
Of course I could give an ID but a: I might not be 18 and b: I might not want to. I get why they did the ID thing but itās still a massive wall for new developers.
āOur ultimate goal of making the platform frictionlessā
Minimum of 20 audio a week (no id) / 200 audio a week (id) / 2000 audio a week (special club) or bust
Why roblox all games will die because of this update
and i though roblox wanted back compatibility
The audio sounds washed out actually but cool!
i think this is an incredibly terrible update, even if a game is new there can still be a chance that some scripts can use functions that check a soundās time (like sound.Ended) it can cause some mechanics or worse the entire game to break if the developers have abandoned the project or isnāt planning to update it soon
though this can be preemptively fixed by using separate threads but thereās no way a sound issue can occur in the first place (unless the sound gets moderated)
While this whole thing seems bad they did specifically say we would receive a lot of new SFX. It will affect small creators donāt get me wrong but, since small creators more likely than not donāt have an active player base (like me), they have all the time in the world to fix their game (unless they have a deadline.)
People have already talked everything else to death so I will not talk about those issues here.
Were they pieces that you yourself composed, or did you just upload music? Were they license-free?
If you hover over the number, it will show 0. This is most likely because it had an error loading during studio startup. Either just studio being dumb or it was copyrighted but not named [Deleted for Copyright]