I believe an option for audio creators to make their Audios public for use should be an option, at least give us a leniency to allow Audios to be privated or public for use. I have a ton of Audios that I find for free on the Creator Catalog to use in my projects and now I will have to re-upload my own SFX and such now.
(READ EDIT FROM SEPTEMBER 29)
Original
Iâm worried about this change for 2 reasons:
One of the main reasons I enjoy radio gamepasses is because I get to pick EXACTLY what song I want to play. People whoâve already bought them would probably freak out over not being able to pick anymore, instead having to choose from a ton of stock music.
There are a ton of SFX that are longer than 6 seconds, e.g.
This is an important audio to my game, because the explosion has a very specific sound to it. However, with this change, I wouldnât be able to use it anymore.
Overall, Iâm fine with this change, but I would really consider boosting the 6s to 15s. (Changed: see edit 2)
Edit:
Also, weâre supposed to do this in 13 days, while having this:
A LOT of these are specific to the environment, so it would take a while to find a replacement, and there are a TON of audios to review.
This also incites massive audio stealing, since with certain browser extensions you can download audio from roblox audio pages.
(This also broke nearly every zone with music in my games)
Edit 2 (March 16th):
I take back everything I said about being fine with this update. The fact that we canât even manually set audio back to public is outrageous. Not only are they taking away the ability to use years of audio, they are also preventing us from building it back up:
As I said earlier, what stops people from downloading all the audio they want now, then reuploading it later?
This is just ironic. Theyâre basically saying âEasy access to public assets is great, but too bad, because weâre taking it away!â They arenât helping âcontrol the availabilityâ, theyâre choking out the ability to make them available in the first place. Theyâre also putting it on US to fix everything THEY broke, within a 2 week timespan.
This better not happen. If we get a repeat of this with other asset types (models, meshes, etc.), there wonât even be any âfree uploadâ to soften the blow, itâll just be taking away the whole libraries of assets.
I really donât get this. If people wanted to prevent their audio from getting stolen, why wouldnât they just set them to private in the first place?
Theyâve also come out with NO response even after becoming one of the most (if not the most!) replied to topics, which shows how little they care.
Overall, this update seems less like something to help creators as much as it is to help their already-shattered image to music companies.
FINAL EDIT (Sep 29 2022):
Now that itâs been a while, Iâve been able to more accurately judge this update.
Overall, I can see why this update was necessary and donât have the strong opinions I used to have. They handled it decently well (assuming they were obligated to enforce the rule starting on the date they specified in some way or another), but itâs still really annoying to not be able to share audio. Iâd hope that by this point, thereâd be a way to share audio with the entire marketplace, but I guess itâs hard to balance considering no detection system is perfect.
However, there is still a lingering problem. Itâs still really hard to find fitting sound effects using the library. Sure, thereâs a lot of ones Roblox provides, but that itself is the problem. The search system isnât known for being great, and it shows here. Often times, I have to really dig for good sound effects, while before itâd be done almost immediately
Overall, this update wasnât as bad as it seemed as first, although it would be better if we had an easier time replacing the sound effects affected and finding new sound effects in the first place.
People can literally use alt accounts and bypass this limit.
I assume to prevent spam accounts making audios. Being age-verified adds a layer of security.
About the audio limit, it has come to my attention that itâs currently impossible to go over it, even if you were willing to foot the bill with the old fees to upload the audio you wanted. This is very limiting, as I was currently working on a game with heavy voice acting. Please consider allowing developers to upload tracks, even if theyâre above the limit, by paying the same fees we used to.
DevForum membership has nothing to do with it, I only got 100.
This seems like WAY too much in the name of âprivacyâ, while I appreciate finally having some kind of sound library other than a bunch of APM music we can use, this completely kills the soul of Roblox games that let players play their own music on boomboxes and such.
This will break nearly ALL games made before this update, many games have sound ids contained within scripts and those will be difficult to replace, especially within the given timeframe and for games that donât have a fully supporting development team for updates.
There should be at least some kind of compromise to this, like allowing experiences to use any audios published before a certain date, so breaking changes donât occur.
I see in the coming months a dark era where many Roblox games are completely silent and broken, there is no way everything is going to be able to keep up with this.
I wonder if it will automatically be set to private and the developer/owner of the asset can make it public.
Has the cap of 200-250 licensed songs per experience been lifted?
dude no way. free audios??? HELL YEAH!!! Thanks for this update, love it~!!!
This is really good for copyright protection, but does this mean that this is the END of boomboxes? No more user audio can be played on those. I am happy but also very very nervous, since one of my games heavily relies on outside non roblox audios made by others, especially songs.
What happens if the original author still wants the audio public for everyone, can they change that, I donât care if my uploads are used since they are usually sound effects.
No what I meant was⌠Going through 100+ audio files reviewing them and changing them too might be a really painful and struggling experience lol
How will games owned by a group using sounds uploaded specifically on to the group owners account work in response to this update?
I work with a sound designer. Last month, I had to upload over 400 gunshots sounds to ensure they sound exactly how he wants it in order to make sure the game sounds as realistic as possible. Previously, i would have simply paid a bunch of robux, but now what? Iâm not ID verified, my account is NEVER going to be, soâŚ???
2nd point: what?? this is a group game, i own the group, why canât i use my own uploaded audio there?
Does this mean that if we use audio in our games that we create, we wonât be able to use it?
This is a really cool change!
What about groups that donât give upload permissions to developers? We do this for security purposes, and this change is going to seriously harm our workflow because all future asset uploads will have to go through one or two people. Itâll be even worse when this gets enabled for meshes, modellers have no perms in the production group - how will they import?
Is there any possibility we can whitelist assets under a different group or select users?
While thereâs some changes I honestly like, I do think there really needs to be come clarification regarding it. I do think straight up privating audio thatâs open sourced or something like that feels too excessive, I donât know, this is mostly coming from me.
I concur. The audios were made free when they were uploaded and should stay that way. ââFree audio uploadsââ is probably going to be their excuse for removing millions of audio, nevermind the amount of time it takes to curate game-worthy sounds and music.
Very happy to see this change being added and itâs wonderful that Roblox is allowing free audio uploads for users. Although there are probably concerns with moderation of these assets, Iâm personally happy with the direction Roblox is choosing to go with this and the decision to respect content creator rights.
The only potential issues I see is games that have a lot of audio may be strained with the deadline.