Hello! This seems like an overall good change reading into it (albeit it’s a bit jarring on paper). I’m assuming that the use of the term “privacy settings” means we will be able to make existing audio public after it’s defaulted to private, right? It’d be very counter intuitive to just nuke songs like this ESPECIALLY when there’s no reliable source for audio assets.
Will royalty free game SFX be a thing, ever? The free audio library while unorganized works well enough for songs, but what about people who want to make an immersive game but aren’t skilled composers?
Speaking of, what will this mean for audio composers that’re aiming to sell their work on the platform? Wouldn’t it be a better change to add a marketplace for audio?
I’d like some more clarification on just what this will do to most if not all of the games on Roblox that use songs and SFX from games, shows, etc. Most of that audio tends to be uploaded by another user.
Overall, glad that we don’t have to pay for audio anymore. But you’re sort of leaving us in the dark here.