Hi SirMing, would you be able to provide a tiny example place file that reproduces this issue?
Seeing that when a character spawns you can basically create a mesh part and assign it a MeshId.
Previously you cannot!
local mesh = Instance.new('MeshPart', workspace)
mesh.MeshId = 'rbxassetid://2492922600'
With this new update will this become fully functional for developers?
I understand this is probably a necessary step towards a more fruitful experience but if stuff like this doesn’t get fixed, I’m honestly scared for may 24th. Our game plans to release some time this summer and if we release with a bug THIS noticeable and UNAVOIDABLE then we arent going to do very well. Please fix this roblox. I cant even begin to comprehend why this feature would cause texture mismatch with just random workspace textures.
Is the reasoning for not enabling for R6 a compatibility concern? if so the option to force enable it would be great. I see no reason spawning in hats and accessories as mesh parts should be a problem, and would allow my method of creating more aesthetically pleasing ghost players (prevent transparency “stacking”) to work with hats.
Are you still able to change it to disabled after May 24th?
Yes, May 24th is simply the date when “Default” will default to “Enabled”.
I can´t activate it, it will not be saved, and when you open the roblox studio it deactivates, which can be about it.
One of my players reported that both of these accessories Steel Rabbit Ears and Dev Deck does not load in when MeshPartHeadsAndAccessories is enabled but works when it is off.
MeshPartHeadsAndAccessories Enabled:
MeshPartHeadsAndAccessories Disabled:
Edit: Seems like this was fixed!
Security reasons? It has the same restrictions as InsertService. The model has to be in the game owner’s inventory. If someone were trying to inject something into a game they would be using InsertService, not HumanoidDescriptions. That just doesn’t even make any sense.
Really sucks that this is not backwards compatible with R6 models, is there any plans to make this backwards compatible or any updates to R6?
These Metaverse Champions accessories do not load when MeshPartHeadsAndAccessories is enabled:
Fey’s Diadem
Wren’s Crown
AJ’s Headset
Sparks’ Coronet
Fey’s Siphon Sword
AJ’s Blaster, the Bahemoth
Wren’s Recurve Bow of Recreation
Sparks’ Wand of Wonder
Fey’s Bat, Bertolf
AJ’s Companion Bot
Sparks’ Dragon, O-VA9000
Wren’s Berhdi, Lord of Alchemy
Fey’s Eternal Ember
AJ’s Drone Swarm
Sparks and Pearls
Wren’s Winding Willow
Sparks’ Winner Wings
Shard of Valkyrie, the Admins
Shard of Valkyrie, the Video Stars
Shard of Valkyrie, the MVPs
Shard of Valkyrie, the Developers
Valkyrie of the Metaverse
Off:
On:
With this feature enabled, health bars and humanoid names do not display above the character. This has been happening for weeks.
Reproduction is as follows:
- Open a new baseplate.
- Enable this feature.
- Click play & switch to the server view.
You will notice right away no name appears above the character. Disabling this feature resolves the issue. This also occurs to other players characters in a published place, not just in studio.
I’m shocked nobody else has mentioned or possibly experienced this issue.
Edit: This appears to only occur with the “Outer Box” collision type, but I’ve not extensively tested this.
glad to see people reported this (accessories not showing up) as i was just testing this feature and while wearing the adurite crown i noticed my avatar didnt have it in-game have it and i was about to report it. oh well, i hope all of the accessories that arent working yet will be working. this is a very important and useful update for roblox, cant wait to see what people are about to do with it and how im gonna use it myself as well!
Sorry, there’s been some internal delays.
We will change the “Default” value to be the same as “Enabled” tomorrow (5/27).
We’re aware of a few small issues with specific accessories and are quickly working to resolve them.
If you do not want MeshPart Heads & Accessories in your game at this time, it is important you change Workspace.MeshPartHeadsAndAccessories
to be Disabled
before tomorrow.
Default is now Enabled!
Please post in this thread if you run into any related issues and we will work to fix them quickly.
If you find a significant issue with your game, please be sure to set Workspace.MeshPartHeadsAndAccessories
to Disabled
, until the issue can be resolved.
This change breaks my rbad as it removes the mesh so results in infinite yield
Infinite yield possible on 'Workspace.The_Potato97.RbadamTophat.Handle:WaitForChild(“Mesh”)
https://www.roblox.com/catalog/169444515/Rbadams-Smokestack-Top-Hat
Any update on this? The crimson claw and various other ‘legacy’ packages haven’t had their heads turned into actual head parts yet. These packages aren’t able to wear things like tophats properly, so it would be really nice to have them converted.
Been living under a rock for a while so I didn’t exactly prepare ahead of time.
My game overwrites the player’s HumanoidDescription with a custom character model I have created — I separate each body part into it’s own model, and set the description’s Head/LeftArm etc… properties to the corresponding model ids. My issues is that with this update, I can’t seem to get the heads working.
I have tried uploading the head under an ‘R15ArtistIntent’ folder, (Which is the same as I do for the other body parts), but for some reason this doesn’t seem to work, uploading just the headmesh part doesn’t work either and nor does just uploading a specialmesh version of the head (When inserting heads created by Roblox using InsertService, only a special mesh is inserted). It just reverts back to the default head mesh.
For the time being I have disabled Workspace.MeshPartHeadsAndAccessories which allows me to use the custom head (even as a mesh part).
Basically I’m just wondering on how I should upload a custom head that will work with HumanoidDescriptions with this update.