So I’m trying to make an active ragdoll for an R16 avatar but it’s not really going the way I want it to. I made it by taking a ragdoll and putting a Align Orientation constraint on it to match the poses of an animated humanoid. I didn’t really weld them together in a good way since I was focused on trying to get the ragdolls to mimic the poses while still being floppy. I can’t really get the ragdoll to properly pose unless I make the constraint rigid. When I don’t make some parts rigid rigid it just ends up collapsing or when I try to tweak it it kinda works but ends up like whatever that image is doing and even when it looks stable and I touch the part I get launched. Before I try more methods and go insane is there a better way of doing this that actually works and maybe won’t break the game if I have about 60ish of these things here? I’m new to using roblox’s constraints and physics so I barely have any idea what I’m doing.
