I want to achieve movement similar to games like PEAK, Content Warning, and similar.
The character is assembled on R15 using:
BallSocketConstraint- all limbs are connected through hingesSpringConstraint- for elasticity and shock absorption (in the legs)AlignOrientation- for maintaining a vertical position (only on the body and lower legs)LinearVelocity/ApplyImpulse- for moving the body
There are no animations, everything is based on physics.
Problem 1: The legs do not move when walking
When the character moves, the body moves, but the legs remain straight and do not create a walking effect.
It is necessary to somehow make them move along a specified trajectory, and to make the leg movement different when running and walking
How to properly implement procedural walking in an active ragdoll (preferably without using Motor6?)
Problem 2: How to implement a first-person view, so that it is possible to clearly adjust the location and movement of the camera