Active Ragdoll Test

uh dont mind terrible grabbing detection here’s my current version of an active ragdoll i’m making for my game


not bad however one thing i would add is maybe some cuts and also make the person automatically curve into a ball.

actually i’m reserving cuts for knives and other sharp weaponry, fists currently have bruises

also i’ll keep the curling ball in mind, i also have to make it so he grabs based on where you hit but for now i just made it grab the head by default

Hmm then maybe if that’s the circumstances maybe make the person fall on their back also make them fly farther as it would give the player a chance to run away.


How is that done? I am really interested to know!