I had the same error and was very confused.
The warning comes from the playerscript camera script.
if not newCameraCreator then
if cameraMovementMode == Enum.ComputerCameraMovementMode.Classic or
cameraMovementMode == Enum.ComputerCameraMovementMode.Follow or
cameraMovementMode == Enum.ComputerCameraMovementMode.Default then
newCameraCreator = ClassicCamera
elseif cameraMovementMode == Enum.ComputerCameraMovementMode.Orbital then
newCameraCreator = OrbitalCamera
warn("ActivateCameraController did not select a module.")
I had this error and I am not sure what I did to fix it. I was able to make it come back up again with a wait() in my RenderStepped event, but that only worked once. Its potentially related to how the player and scripts load in.
If I had to guess, its because 2 scripts are trying to set the cameraMovementMode or calling the ActivateCameraController at the same time, and it is overloading the function, or something else.
Perhaps someone who has better knowledge of roblox core scripts could explain.
If I would recommend something, it would be to check if other scripts are trying to change the camera at the same time, and adding some :WaitForChild’s
reply because no other references to this error