Actual 2D Platformer

I’ve been working on a legit 2D platformer, with GUI physics.





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That looks nice!
If you want my feedback, I would change the color of the player, as it’s easy to confuse it with the platforms.
I might also lighten the sky a little.

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These are older photos, as of right now, the player is a bright red. One of the things that doesn’t get displayed well in those screenshots is, the player used to clip through the ground when jumping, in the newest version, this is fixed. I appreciate your feedback!!

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How did you add the sprites and the physics?

Well, for the map, i create it inside of the workspace using parts, obv. Then i assign int-values that contain the decal id of the sprite. A script, that is very buggy, will translate that into a GUI.

As for physics, its basic hitboxes and checking positions, nothing to complicated.