Thanks for the clarification. I was really confused at the lower amount of ad revenue per night with the same amount of players online per day.
Is there a ballpark figure on when they will be restored? Just wondering if I need to alter my budgeting.
Is there a ballpark figure on when they will be restored? Just wondering if I need to alter my budgeting.[/quote]
I asked, and unfortunately, here’s the official word: “We do not have a timeline for this.”
It has been over a month since this happened.
Losing 80% of my roblox income over a UK holiday is making me a little anxious.
Has there been any progress since this was posted?
Is this Roblox’s fault?
If not, can’t you use another provider that filters properly (such as AdColony)?
I think that’s what they were using.
Was an example, but I am sure there are other such companies out there. Free market and all that
We’re currently using AdColony for backfill/house ads (when we don’t have a direct ad deal running).
Ads were re-enabled for U13 users yesterday, as we are currently running a direct deal. I’m not sure if they’ll be disabled again once the direct deal finishes, or if we’ve sorted out our COPPA issues. I’ll try to get an answer from the Ads team tomorrow.
Is there any progress on this apart from updating the wiki to say we don’t display to under 13s?
https://i.gyazo.com/c844b71713bf8cc07bc6307ba12fbe2b.png
To me this says there isn’t going to be a fix or there isn’t going to be a fix for a long time. Either way can we be kept up-to-date on this?
There are other mobile ad networks such as SuperAwesome or Vungle that use COPPA compliant ads. Not sure how much they pay for impressions compared with AdColony, but is it worth contacting them if AdColony are the cause of the problem?
Any update on this?
Ad revenue appears to be back to normal.
Atleast that is what I am seeing on my end.
It is only fixed while they have a direct deal with some company. Once that deal finishes, we are back to square 1 until another deal comes along