This resource is about an R6 Hips Joint that allows you to move both legs with a hip motor, it also allows you to use normal animations for it so no need to re-animate anything, though if you do try to animate using the new Leg joints then it won’t work so I highly advice you have a spare normal R6 rig on hand for animating
Here’s footage of it in action and me rotating the hip joint by 45 to the left:
IMPORTANT: If you didn’t read before I said that if you use this custom rig it won’t allow you to use the new separate leg motor that is parented to “Hips” (like the Right Hip and Left Hip motors) so be sure to have a normal r6 rig for animating your stuff
SETUP: To set this up I provided an RBXM file at the bottom of this post, download it and put it into your game then move anything that’s inside folders into what the folder name is (For example, move the StarterCharacter from the Fake StarterPlayer Folder I made into the actual StarterPlayer)
If you have any questions or tips on optimizing this leave them below because I’m not sure if it’s optimized enough
RBXM File: HipsMotor.rbxm (20.9 KB)