Adaptive Timestepping PrismaticConstraints not reaching target

This bug occured a few weeks ago, where PrismaticConstraints with low LinearResponsiveness do not reach their target when moving from a higher target to a lower one:

I’m assuming the flag that caused this has been re-enabled, but the issue still persists.

Expected behavior

I expect the constraint to stop at the target

Aplogies for the issue :smiling_face_with_tear: We have disabled the offending flag and will take a close look.

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