Basically Im going to have a warn system and each warn you get will add a +1 to the intValue
How would I add a check for the server to check if you have 3 warns?
Basically Im going to have a warn system and each warn you get will add a +1 to the intValue
How would I add a check for the server to check if you have 3 warns?
local value = -- reference
value.Changed:Connect(function()
if value.Value == 3 then
end
end)
Is that what you are asking for?
I believe so. Will that automatically check your value. Say you have been playing for 30 minutes and you get your final warn. Will that check that you have 3 warns?
That event will fire every time the value changes. If they were warned, the value goes up by 1, and that function will check if they have 3.
The IntValue.Changed event passes the new value as the first parameter, so you can use that instead of doing value.Value
.