They wouldn’t, that’s actually a good point to consider when validating a comment, though ultimately if you haven’t played a game for, not a long time, “enough” time, then it tells me your comment is likely unreliable, I’d rather trust a comment with high playtime, they actually gave the game a chance than someone who played 5 minutes. For ROBLOX’s case, the case of where many miniscule games exists, I’d say 30 minutes is enough time. But, they could be exploiting their playtime, which is why you also consider how intelligent, respectful, and mature the comment is.[/quote]
Woah woah, five minutes for most games is plenty of time. I’m not going to continually give a game a chance if it doesn’t continually prove that it’s worth giving a chance. That starts with the thumbnail, and persists with every moment in the game.
If this would be a thing, hours would not be the unit to measure it in. If a game is bad, you can tell without giving it an hour.[/quote]
I think any game that is bad enough like you described doesn’t even require comments to judge it, so I wouldn’t worry about having to continually give the game a chance to give it a fair comment, no worrying about giving it “enough” time. When I say 30 minutes I mean that’s enough for an entire “fair review”, I think you could do 10 minutes for a “fair comment”, unless again the game is so bad it doesn’t need comments, but these times depend on the size of the game. And yes games tend to be miniscule on ROBLOX so I wouldn’t go with just hours either, include hours and minutes.[/quote]
There has been times when 30 seconds on a “really well done game” was enough to get a good picture.
I’m of course talking about the “hey, here’s like 5 sountracks layered on top of each other and 5 dozen GUI’s (mostly pertaining to perks, shops, upgrades, leveling systems) thrown right at you from the get go” type games