I know how you can use something like body.CFrame = body.CFrame * CFrame.fromEulerAnglesXYZ(0, 20, 0)
to rotate an object, but is there a way to rotate an object where the rotation would affect a bodyvelocity like bv.Velocity = bv.Velocity + Vector3.new(0, 0, 8)
?
Thank you in advance!
You will need to set the Velocity to the body’s CFrame lookVector, then multiply that by 8 (your scalar you used).
bv.Velocity = body.CFrame.LookVector * 8
It didn’t work, but thank you for your help!