I’m inserting a bunch of models from the toolbox and I have no idea how heavy they are. I want to be able to easily right click a node in the Explorer pane and get a count of how many Instances/Parts/Meshes/Textures there are in all the descendants.
For example, I’m trying to figure out, with no effort, if I put 50 of this model in my game, is that going to be a problem? Right now I have no clue. Looks heavy. I’m not sure. Can you tell without trying it? I don’t want to expand all those nodes and see what it’s made of.
You want to put a million of these in a game, how do you pick one that won’t tank your perf?
They are all built like this:
I’m sure at least one is using 20 megs of textures or some 50k tri mesh. I won’t find out until I use it and my game starts to crash on phones.