@XXBlauzeXX@nanosph
The toolbox only shows my meshes. And getting the id and just… putting it into a MeshPart leads this:
I’ll just upload it again, and clutter up my inventory. Seems like an oversight, not being able to add existing meshes.
I was wondering if there is a way to not upload a mesh twice, only to add it to the game assets, in order not to clutter up my inventory. I have the .blend file.