gxmikvid
(gxmikvid)
December 22, 2021, 8:22pm
#1
So, i have a mesh that i’d like to add to the assets
folder. It’s uploaded to my group, and i’ll have to add it to the assets
folder for it to load.
But the only option (that i’ve found) is to upload meshes.
So, is there an option to add existing meshes to the game assets
folder? I imagine there is.
1 Like
nanosph
(xXKing_BaconXx)
December 23, 2021, 4:26am
#2
No way. U could use toolbox for that or asset inserted plugin.
1 Like
just find the existing file and use mesh importer
1 Like
nanosph
(xXKing_BaconXx)
December 23, 2021, 8:36am
#4
He is not talking about files saved I pc instead tthe files saved on roblox.
1 Like
so like in toolbox?? ---------------------------------------------
1 Like
nanosph
(xXKing_BaconXx)
December 23, 2021, 8:40am
#6
Yeah that he should do. There is not other way.
1 Like
gxmikvid
(gxmikvid)
December 23, 2021, 3:55pm
#7
@XXBlauzeXX @nanosph
The toolbox only shows my meshes. And getting the id and just… putting it into a MeshPart
leads this:
I’ll just upload it again, and clutter up my inventory. Seems like an oversight, not being able to add existing meshes.
1 Like
nanosph
(xXKing_BaconXx)
December 23, 2021, 5:47pm
#8
Why dont u download that mesh using BTR plugin then upload
1 Like
gxmikvid
(gxmikvid)
December 23, 2021, 7:57pm
#9
I was wondering if there is a way to not upload a mesh twice, only to add it to the game assets, in order not to clutter up my inventory. I have the .blend file.
1 Like
nanosph
(xXKing_BaconXx)
December 24, 2021, 3:16am
#10
Just convert blend file to fbx
1 Like